docbates7

docbates7

Joined Member # 2384175
17 Posts 34 Replies 207 Reputation

Just going through the Civ 4 Fall from Heaven Mod and tallking with my friend re: Moo and Mom. I think one of the mechanics that made these games so enjoyable is what FFH(Fall from Heaven) called the "doublewin" mechanic. These are, in FFH, units that can only be built by players who have de facto already won, either through resources or size. The units are VERY powerful. This increasing Player enjoyment by being able to produce units that just run rampant AND has the

1 Replies 1,349 Views

[quote who="LDiCesare" reply="31" id="2468085"]Dynasties shouldn't be much about successions because if your sovereign dies, it's game over, so your own succession is out of the game, and making a mechanism just to milk the ai's sounds bad."[/quote] I agree with this. My 2 cents: If we are assuming the very unqiue roles of the "Sovereigns", then dynasties will have to take into account their special place w/n the world. I believe Frog mention

104 Replies 354,176 Views

the only thing I would caution about is putting too much emphasis on battles. Magic: Total War would be fun, but I think there comes a time in every Total War game that I've played that I've looked at the map and said, "Ugh, not another !@#$! battle." Usually a good number of hours in. Not that the battles aren't fun and exciting, but they take so damn long. That and the AI resolution usually doesn't do anywhere near as good of a job as the player would, and the size o

34 Replies 70,816 Views

I like how the numbers will scale per timeframe and I REALLY like how the military will directly take away from your population. I think this will make for some really interesting decisions early on in the game. I also agree with the various posts on "organic" roads. Roads were first and foremost avenues of trade. Cities could automatically pick a path to the largest city in its general area (as suggested by someone else) as the first route. Then as the economy

120 Replies 205,192 Views

gane loads fine. can get through all menus, get to map screen, the UI is OK except that the map is entirely white, cannot see units, but can see all else. this is on fullscreen. going to try for windowed now -edit- Fully repeatable in windowed mode. Screen follows. -edit 2- apparently this ONLY occurs w/ anti-aliasing enabled. game runs fine @ 0 aa (perhaps I am a video card moron) <img sr

3 Replies 2,086 Views

gane loads fine. can get through all menus, get to map screen, the UI is OK except that the map is entirely white, cannot see units, but can see all else. this is on fullscreen. going to try for windowed now sorry for long dxdiag ------------------ System Information ------------------ Time of this report: 10/5/2009, 21:23:00 Machine name: DOC Operating Sy

0 Replies 19 Views

I agree with the "Blend the Options" approach. 1) The stat bonuses for a particular resource type make sense w/regards to units that utilize the same base. So a swordsman using a mithril sword should be better than the poor sap who is a swordsman with a nation that only can make wooden swords. Same thing with spears, arrows, etc. The stronger the resources, the rarer (assuming) makes for good skirmishes over resource types. perhaps s

123 Replies 356,966 Views
Reply to Unit Size in WOM Ideas

I would also agree that custom-designing each unit will take away from the feel for the scope of the game and could potentially add a cumbersome process if you want to churn out a sizable army. It is an awesome idea in terms of customizability but really, if i am going to go through a stack of 100 peasants and give each of them different items to tweak their different stats that would be insane. I think the Civ4 approach recognized this and over-simplified the process. Howev

5 Replies 5,903 Views

and to follow, it would also be nice if you could click move on an enemy unit to have your unit track them. presently you click on a unit and your unit will move to that *tile* and not the enemy unit to engage. it made tracking down the spiders around my town terribly difficult

10 Replies 37,897 Views

Personally I think this Beta schedule is a great idea. Not only do we, as testers, get to be involved but its also a promise that they are going to wait to make the best stinking game possible before releasing it. I'd much rather wait for a great game than get a good game early.

172 Replies 321,250 Views

good idea! actually just as a follow up to jagged lines,I went into the video options and disabled full screen mode and i start just fine. maybe that'll help with you? thanks, i was looking for that debug thing

4 Replies 6,337 Views

crash after alt-tabbing back into game from taking a screen ------------------ System Information ------------------ Time of this report: 9/17/2009, 22:37:39 Machine name: DOC Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) Language: English (Regional Setting: English) System Manufac

0 Replies 5,460 Views

YES FERTILE LAND... wait a minute..... jagged land north! and just in case that wasn't enough ------------------ System Information -------

4 Replies 6,337 Views