Just going through the Civ 4 Fall from Heaven Mod and tallking with my friend re: Moo and Mom. I think one of the mechanics that made these games so enjoyable is what FFH(Fall from Heaven) called the "doublewin" mechanic. These are, in FFH, units that can only be built by players who have de facto already won, either through resources or size. The units are VERY powerful. This increasing Player enjoyment by being able to produce units that just run rampant AND has the
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[quote who="LDiCesare" reply="31" id="2468085"]Dynasties shouldn't be much about successions because if your sovereign dies, it's game over, so your own succession is out of the game, and making a mechanism just to milk the ai's sounds bad."[/quote] I agree with this. My 2 cents: If we are assuming the very unqiue roles of the "Sovereigns", then dynasties will have to take into account their special place w/n the world. I believe Frog mention
just a quick question from a beta tester standpoint --- what kind of feedback are you looking for from the 1C release regarding the AI?
the only thing I would caution about is putting too much emphasis on battles. Magic: Total War would be fun, but I think there comes a time in every Total War game that I've played that I've looked at the map and said, "Ugh, not another !@#$! battle." Usually a good number of hours in. Not that the battles aren't fun and exciting, but they take so damn long. That and the AI resolution usually doesn't do anywhere near as good of a job as the player would, and the size o
I like how the numbers will scale per timeframe and I REALLY like how the military will directly take away from your population. I think this will make for some really interesting decisions early on in the game. I also agree with the various posts on "organic" roads. Roads were first and foremost avenues of trade. Cities could automatically pick a path to the largest city in its general area (as suggested by someone else) as the first route. Then as the economy
Whoops! thanks guys. The dragon pool health bonus must get auto-factored into all future level ups as well. Not that embarassing really just shows how little i know aobut the game [e digicons]:omg:[/e] !
just fought some spiders and my max HP increased to 56. NOTE that neither the dragon pool bonus OR the crimson ring bonuses (stacked or no) do NOT add to the increased HP of the Sov
did not see the HP bonus from crimson ring. Sov received a dragon pool bonus of +10 that worked fine - made HP 50. found a ring in a bag that did +20, so should have had 70HP.
gane loads fine. can get through all menus, get to map screen, the UI is OK except that the map is entirely white, cannot see units, but can see all else. this is on fullscreen. going to try for windowed now -edit- Fully repeatable in windowed mode. Screen follows. -edit 2- apparently this ONLY occurs w/ anti-aliasing enabled. game runs fine @ 0 aa (perhaps I am a video card moron) <img sr
gane loads fine. can get through all menus, get to map screen, the UI is OK except that the map is entirely white, cannot see units, but can see all else. this is on fullscreen. going to try for windowed now sorry for long dxdiag ------------------ System Information ------------------ Time of this report: 10/5/2009, 21:23:00 Machine name: DOC Operating Sy
I agree with the "Blend the Options" approach. 1) The stat bonuses for a particular resource type make sense w/regards to units that utilize the same base. So a swordsman using a mithril sword should be better than the poor sap who is a swordsman with a nation that only can make wooden swords. Same thing with spears, arrows, etc. The stronger the resources, the rarer (assuming) makes for good skirmishes over resource types. perhaps s
I would also agree that custom-designing each unit will take away from the feel for the scope of the game and could potentially add a cumbersome process if you want to churn out a sizable army. It is an awesome idea in terms of customizability but really, if i am going to go through a stack of 100 peasants and give each of them different items to tweak their different stats that would be insane. I think the Civ4 approach recognized this and over-simplified the process. Howev
and to follow, it would also be nice if you could click move on an enemy unit to have your unit track them. presently you click on a unit and your unit will move to that *tile* and not the enemy unit to engage. it made tracking down the spiders around my town terribly difficult
Personally I think this Beta schedule is a great idea. Not only do we, as testers, get to be involved but its also a promise that they are going to wait to make the best stinking game possible before releasing it. I'd much rather wait for a great game than get a good game early.
i think you may have maxed out the building slots?
I just killed one sov. but I can't seem to click on this guy or engage him. do I need to declare war first?
and the same area after building a city- removed some of the black circles
discrepancy between tiles when hovering mouse over upper left corner of build icon in town (and only appears on the upper left corner of build icon on city icon compared to city data
doubt this is an actual bug, but looks like some unfinished map items
YES! just unlocked housing tech. too bad I already built kingdom hovels before unlocking tech
Band of Misspelled fortitude: thrir vs. their
good idea! actually just as a follow up to jagged lines,I went into the video options and disabled full screen mode and i start just fine. maybe that'll help with you? thanks, i was looking for that debug thing
crash after alt-tabbing back into game from taking a screen ------------------ System Information ------------------ Time of this report: 9/17/2009, 22:37:39 Machine name: DOC Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) Language: English (Regional Setting: English) System Manufac
YES FERTILE LAND... wait a minute..... jagged land north! and just in case that wasn't enough ------------------ System Information -------
just fired the game up. no sovereign icon or map