Modulus255

Modulus255

Joined Last seen Member # 2382400
3 Posts 5 Replies 230 Reputation

Stardocks guys: did you want these files? I'm going to take them down if not. ...Like I said in my above post, the forums is a really bad place for bug reports unless you guys have some kind of automated tool that tracks it.

1 Replies 2,114 Views

Please add to the list : Need a way to view a tile when a unit is on top of it. As far as I can tell in you have a unit ontop of a resource, you can't view what that resource is. nor can you click on it to build on it nice stuff: It would also be nice to have an army management screen so I can locate all my forces, whether they be in a city or on the field. A tech tree would be nice so you could figure out where you wanted to go w

326 Replies 933,890 Views

I got an out of memory crash on my most recent game. Created a new game on the latest 1.06 patch. Was running in Windowed mode (performance was pretty bad with a lot of my cities in view at the same time. I started playing from the cloth map because it got so bad.) running two Geforce 280s in SLI with a slightly older driver (4/3/2010 says your debug file) please let me know when you have downloaded the fil

1 Replies 2,114 Views

I'm hoping that the map generator is in Python; it could just be built into the engine and we wouldn't have access.

19 Replies 23,684 Views

Has there been anymore news on the 64-bit version of the game? Last I read, they were having trouble with getting a 64-bit version of Havok from Intel. Also are there still plans to have bigger maps in the 64-bit version? I don't know of any native 64-bit games, especially one that offers more features by using the 64-bit binary. I really hope more developers follow suit.

8 Replies 32,486 Views