They show different sizes for me.
BouquetOfFlowers
My main motivation for having a charge maneuver by default is laziness; I like being able to just right click on an enemy and have my guy go attack. Then I started thinking about the implications of having charge be a common occurrence and thought they were mostly positive in terms of adding variety and tactics.
Also, this system gets rid of the current annoyance that carrying a dagger (which tend to have +init) makes you a faster spellcaster than someone carrying no weapon at all.
Dear Fallen Enchantress team, I think tactical combat, equipment, and traits would be significantly improved by splitting the existing functionality of initiative into two separate stats. Currently, initiative determines both which unit goes first and how frequently a unit acts. If initiative only determined who went first, and attack time determined how frequently a unit acted, you (the designers) would have another dial to turn for tuning and we (the players) would ha