Now that you can only build one temple of essence, how'd you get their essence so high? Even on a huge map, I'm never able to find more than maybe 10 of those 0.5-mana boosting potions.
Chibiabos
GalCiv is a TBS, kinda like Master of Orion, whereas Sins is technically an RTS but tends to not be too bad of a clickfest. Sins is unlike any other game I know, but does have some few small similarities to Homeworld in its 3D RTS-in-space nature.
How about Codemental: War of Patches? :P
Actually there have been times when I have had 0.1 action points, but it would not let me cast a spell because it says it requires 2 action points (even though I can cast a spell with 0.5 action points just fine).
I would give you karma, but you seem to be lost and confused.
I would give you karma, but you are too high maintenance needing reasons for things.
I would give you karma, but it just ran over someone's dogma.
One great "under the hood" feature Elemental has (descended from GalCiv 2) that the Civ series -still- lacks is simultaneous turn processing ... that is, the computer's turns are processed while the player is making their moves, instead of waiting for the player to click "end turn" and -then- the various computer AIs' turns process. Ever notice how long turns can take to process in every Civ game, including Civ V? And notice they don't take so long in GalCiv nor Elemental -- once
[quote who="Annatar11" reply="1" id="2782056"]Not that I'm a fan of Kotick, but how is this funny? Can you name many other independent developers that consistently produce mainstream big budget AAA titles? All the niche indy games are nice, but he's right - they're mostly either one guy or a couple guys making the game. Not really a "company". And before you jump on it, Stardock is not an independent developer. They're a publisher that owns a dev team He's a big moneyma
Still is, in Arkansas ...
http://www.gamespot.com/news/6276661.html?tag=latestheadlines%3Btitle%3B5
Wish I could get Civ V with Elemental's freedom from 3rd party apps and DRM.
Quite a few formerly loyal Civ fans don't like being forced to use 3rd party software to play.
Yes, but the last time I reported a repeated crash attempting to cast Imbue Champion, I was told it was because I had cast too many enchantments.
Fixes in new patches don't work with saves from previous patches.
Yes, I know its an easy fix, unless you are set to "cloth only" then there's nothing to trigger going between cloth and non-cloth. Civilized and Influential (Pariden kingdom's traits) still do not function either.
http://drop.io/chibiabos_elemental_001/asset/imbue-champion-crash-ii-elesav I was told last time this was due to having too many enchantments going and would be addressed in future patches. I only have two enchantments that show under the list, but quite a few Imbue Champions which do not show up in the Enchantments list.
It would be an interesting diversity to gameplay if a player chooses a female queen/empress as their sovereign character, for that kingdom/empire to be matrilineal, so that the female sov's daughters stay with the civ while they send their sons out and other sovereigns' sons would marry into your kingdom/empire. I think it'd make the gameplay more interesting.
Though I guess its somewhat of a moot bug in the long run since there won't be individual mana pools. Still, would it hurt to at least change the text in sov creation for the Wisdom attribute?
The auto-unit-design feature, for some reason, spams new copies of existing units that are completely identical in all stats to an already existing auto-designed unit when military tech is researched. This can quickly fill the unit choices and makes unit selection a big confusing unless a player looks carefully through every stat of every unit and "Retires" the duplicate auto-designed units to clear up the clutter. In general (and this would be more of a request than a bug fix,
There is a trait for Sovs and NPCs that explicity produces 1 gildar per turn, and that is what they do. There is a different trait from Merchant occupation for Sovs (and I forget what NPCs occasionally have it) that is much more vaguely described as producing an unspecified amount of "additional gildar per turn." I have not been able to determine whether this latter has any effect from NPCs. I picked a Sov with both Merchant ("additional gil
This has actually been a bug for some time, but I just confirmed with another player in the IRC chat that they experience it too; I thought it was my machine specifically because of some ATi glitch or something ... but Elemental loses the cloth map if you hit Esc to access the game menu and then return to the game. Whether you are just zoomed out until cloth mode activates in the regular map, or have always use cloth map checked under gameplay, when you return to the game it is now in n
Per post title. Is this anywhere on the to-fix list? With all the changes that have been made in "hotfixes" to sov traits, I would have thought they'd at least fix the broken ones first like the Pariden kingdom's civ traits (Civilized and Influential) that do not seem to function at all. Settlements cost nothing, so the "reduces the cost of settlement" characteristic of Civilized has no effect, and Influential does not seem to have any effect in game either.
I have taken to navigating using the keypad, and I've noticed if I press a direction key twice (like, say, 6 for right), and I hit the 2nd key before the first move completes, it will complete both moves but only take one movement point, essentially giving you a free movement point.
[quote who="BoogieBac" reply="6" id="2778121"] Am I missing something that I shouldn't be? Or perhaps it's because I have the multiplayer-enabled version?Yeah, unfortunatly we couldn't get the MP patch up tonight, so if you have pre-release versions checked, you'll have ot reinstall to get tonights hotfix Monday we'll be able to get the fixes into the MP beta as well (bows not 'always missing', crashes when using certain abilities, cur-mana not properly saved out of battles).<br /