Chibiabos

Chibiabos

Joined Member # 2382123
128 Posts 562 Replies 2,452 Reputation

GalCiv is a TBS, kinda like Master of Orion, whereas Sins is technically an RTS but tends to not be too bad of a clickfest. Sins is unlike any other game I know, but does have some few small similarities to Homeworld in its 3D RTS-in-space nature.

8 Replies 20,272 Views

Actually there have been times when I have had 0.1 action points, but it would not let me cast a spell because it says it requires 2 action points (even though I can cast a spell with 0.5 action points just fine).

5 Replies 7,009 Views

One great "under the hood" feature Elemental has (descended from GalCiv 2) that the Civ series -still- lacks is simultaneous turn processing ... that is, the computer's turns are processed while the player is making their moves, instead of waiting for the player to click "end turn" and -then- the various computer AIs' turns process. Ever notice how long turns can take to process in every Civ game, including Civ V? And notice they don't take so long in GalCiv nor Elemental -- once

45 Replies 29,250 Views

[quote who="Annatar11" reply="1" id="2782056"]Not that I'm a fan of Kotick, but how is this funny? Can you name many other independent developers that consistently produce mainstream big budget AAA titles? All the niche indy games are nice, but he's right - they're mostly either one guy or a couple guys making the game. Not really a "company". And before you jump on it, Stardock is not an independent developer. They're a publisher that owns a dev team He's a big moneyma

18 Replies 69,847 Views

It would be an interesting diversity to gameplay if a player chooses a female queen/empress as their sovereign character, for that kingdom/empire to be matrilineal, so that the female sov's daughters stay with the civ while they send their sons out and other sovereigns' sons would marry into your kingdom/empire. I think it'd make the gameplay more interesting.

4 Replies 5,712 Views

The auto-unit-design feature, for some reason, spams new copies of existing units that are completely identical in all stats to an already existing auto-designed unit when military tech is researched. This can quickly fill the unit choices and makes unit selection a big confusing unless a player looks carefully through every stat of every unit and "Retires" the duplicate auto-designed units to clear up the clutter. In general (and this would be more of a request than a bug fix,

0 Replies 409 Views

There is a trait for Sovs and NPCs that explicity produces 1 gildar per turn, and that is what they do. There is a different trait from Merchant occupation for Sovs (and I forget what NPCs occasionally have it) that is much more vaguely described as producing an unspecified amount of "additional gildar per turn." I have not been able to determine whether this latter has any effect from NPCs. I picked a Sov with both Merchant ("additional gil

0 Replies 415 Views

This has actually been a bug for some time, but I just confirmed with another player in the IRC chat that they experience it too; I thought it was my machine specifically because of some ATi glitch or something ... but Elemental loses the cloth map if you hit Esc to access the game menu and then return to the game. Whether you are just zoomed out until cloth mode activates in the regular map, or have always use cloth map checked under gameplay, when you return to the game it is now in n

7 Replies 1,912 Views

Per post title. Is this anywhere on the to-fix list? With all the changes that have been made in "hotfixes" to sov traits, I would have thought they'd at least fix the broken ones first like the Pariden kingdom's civ traits (Civilized and Influential) that do not seem to function at all. Settlements cost nothing, so the "reduces the cost of settlement" characteristic of Civilized has no effect, and Influential does not seem to have any effect in game either.

0 Replies 378 Views

[quote who="BoogieBac" reply="6" id="2778121"] Am I missing something that I shouldn't be? Or perhaps it's because I have the multiplayer-enabled version?Yeah, unfortunatly we couldn't get the MP patch up tonight, so if you have pre-release versions checked, you'll have ot reinstall to get tonights hotfix Monday we'll be able to get the fixes into the MP beta as well (bows not 'always missing', crashes when using certain abilities, cur-mana not properly saved out of battles).<br /

20 Replies 12,425 Views