I wouldn't go so far as to say you shouldn't be able to end your turn with idle units or cities, but I wish there were an easier way to identify them. Yes, idle cities display a 'Zzz...' in the browser, but after building several cities, the list is too big to view all at once, and its choresome to check the entire queue every turn. It would be nice if there was a special, very visible indicator for idle cities and units.
Chibiabos
Same glitch with casting Shrink on an enemy group.
I +1ed this as well ... here, here! I concur wholeheartedly. Its so annoying ... I wind up having to cancel, then wait for other moves to process, and try to remember which champion had found it so I can switch to them to check out their equipment screen.
I had this same exact problem when I downloaded the .983 patch. :( Unfortunately I did resort to uninstalling and reinstalling the entire game. :( Very annoying, yeah. If you still have the original install files for whatever version you first installed, you could try uninstalling the game, re-installing from the install file you already have, then try running the patch again.
Blind, Shrink and Slow the dragon, Haste your own units (especially a primary tank/damage dealer and a healer). I have been playing with "Beast Lord" trait a lot, which really helps -- the Umberdroth, yeah, but what really really helps in any engagement is the Great Wolf. Great Wolf's howl gives a base attack bonus to all of your units ... really makes archer stacks uber-lethal, even to dragons.
There are a large number of plural/possessive confusions in game text, not sure if they've all been reported. The most frequent one I have seen is improvements, spells or other improvements to a city; in every single case, the text from the improvements/spell/etc. incorrectly uses the plural of city ("cities") when they affect the city and should be possessive ("city's"). A property of something, such as the food output of a city, it is possessive (id est:  
It won't even accept my card info, even though I had no problems at all with the exact same info with Amazon (I've checked and verified it half a dozen times already) :/
I have yet to find an RTS approach the enjoyability I had with Homeworld. I have Sins and its expansions, and they are good, but pale compared with Homeworld. I bought Supreme Commander on Impulse, but found it not to my liking and it remains unplayed beyond the few hours I tried it out and did not find it appealing. I enjoyed SC2, but found I am not a competitive player, I prefer single player, and after beating SC2's single player campaign several times over, its
I'm not sure you have a real notion of how difficult it is for many, even with real work experience ... that folk with degrees are having a tough time finding work even at McDonald's is a sad state of affairs. College education is becoming increasingly a bad investment ... McD's @ $16k/year isn't going to help anyone pay off $40k student loans after trying to pay for things like groceries, utilities and rent. :/
China tyrannizes its own people, arresting people for political reasons (such as being Buddhist) and forcing them into laogai -- "reform through labor." This means forced, unpaid labor -- slavery. While laogai camps are unlikely to produce electronics directly (as they are unskilled labor camps), the materials that go into electronics and other manufactured goods are processed in these forced labor camps. Slavery, brutally subjugating peaceful demonstrations (does no one
Sorry about your mate. And your children. And your pets.
I've had several failed starts, WITH MY FIRST CITY. No recruitable champions within sight, surrounded by Strong and Deadly stacks of doom. :/
Snathi Acornhuskers
I have a proposed solution that should fix this and the general issue of "un-fun randomness" when it comes to your start (I sometimes find no recruitable champions anywhere near my start, and instead a lot of "Strong" and "Deadly" mobs of monsters -- umm, and my n00b leader should found a city next to them!? When creating a new game, there should be a starting bias that only weak monsters are near any of the starting areas for players (human or AI). Maybe if the game is set to a
Abeix doesn't seem targettable with anything ranged. :( I was whopping every stack of every enemy in existence with my l33t archers, so I thought I'd go after Abeix ... only to find none of my ranged units were allowed to target him :( And that's both arrows and spells :( WTF ... some warning would have been appreciated. :( Lost everything because I had set my stack of doom around a couple strong defenders and the rest mages and archers. &n
The Spellstaff lists, among other benefits, generating "+1 Mana per Turn" It does not specify whether this is per combat turn or turn on the strategic map, but in either case, having the item equipped has no effect. Mana does not generate when the staff is equipped during combat, and there is no difference in my mana generation (from my shards and whatnot) whether I have the staff equipped or not on the strategic map. :/ Am I missing something, or is the mana generation on
Your evaluation and conclusion for Combat I find highly confusing: Elemental has a tactical battle system, and designable units while CIV does not , yet combat in Civ is still more fun and strategic. In elemental all units in combat act the exact same, and you just equip them with better armor and weapons. All that really matters is armor to dmg ratio. Not alot of strategy except to rush up weapon tech and mass. In Civ V there were alot of
You can put down 4 starbases at a star? I had no idea! All this time I thought I could only build one >_
[quote who="illmunkeys" reply="17" id="2895071"]Some have already pointed it out, and I concur: they don't have to let hacked boxes on their network. If you choose to hack, you choose to void your warranty and you choose to play offline. They are never going to take you to court for hacking your own box - selling services to hacked boxes or distributing material on how to hack a box is a completely different subject, of which you may get pinged for ala Geohot. <br
[quote who="Heavenfall" reply="7" id="2894865"]Don't like what they're offering? Don't buy it. You don't have any right to ignore an agreement you enter into. And that's that. This "issue" is just an offspring of the whole piracy movement, where you feel entitled to something you aren't entitled to. You think there's an option because you imagine there is an option, but there is no option besides breaking the rules set out for you to use the product.[/quote]
I think people (such as the author of the complaint quoted in the OP) confuse 'strategy' with 'tactics.' 'Strategy' inherently requires more than ordering units around, it requires a grander scheme to have a robust production capacity and not stay limited to the units you start with. Tactics are the battles. If you dislike basebuilding, you dislike strategy; if all you want are battles with no economy or bases, you want a tactical game, not a strategic one.
With all the crap about how tough the app review process is, one might expect nothing bad would get through ... and as bad things go, illegal counterfeit software should be pretty close to the top, and yet that's exactly what has happened. I stumbled across an indie developer, Wolfire Games, who made a game called Lugaru a few years back ... its a simple, silly yet awesome ninja-type fighting game starring an anthropomorphic rabbit. They started selling it on Apple's new Mac App
None of the forum post links in the list in the OP work. :( All give server errors for me.
Is there a site dedicated to mods for SoaSE? I ask because, despite the hard work of the poster who compiled a list of mods, I guess something must have changed in the forum since they made it because every single link to forum posts for each mod in the complition list gives a server error for me. :/ Thanks in advance.
Several of the militia ships often have antimatter, though they don't seem to use them for anything. I have stopped using a colony Cap as my first cap ship, though, as it just lacks the punch to deal with the militias on decent worlds, and I need the heavier firepower for dealing with pirates in my home systems. Now I've taken to building a battleship, building a colony frigate, sending the battleship in to clear out the militia, then the colony ship in once the militia is taken c