Chibiabos

Chibiabos

Joined Member # 2382123
128 Posts 562 Replies 2,452 Reputation

I noticed this in the Beta, and it seems to be persisting. I was paying more careful attention to confirm (though I did not preserve a screenshot, sorry) that the unit counts given at the start of combat are inconsistent. The unit counts for "Yours" seems to count every individual appearing, counting x3 groups as 3, but for the enemy it counts the x3 groups as 1 which is, obviously, not consistent. The campaign in 1.0 adds a new twist that it counts all the units in your a

1 Replies 1,341 Views

It does seem to be intentional. I am in chapter 10, and its still inaccessible. Its frustrating, as there are some inaccessible tiles and treasures surrounded by impassable mountains and whatnot. I'm guess that's actually why they blocked it, for story purposes they need impassable terrain, and might use inaccessible tiles as some sort of event triggers.

2 Replies 1,767 Views

[quote who="mastroego" reply="2" id="3258060"]Sorry, no, the story is wrong. Our judges are crazy but not THAT crazy. It's not about "not predicting", it's about "miscommunicating". They "reassured" the people that there was no "particular reason" to expect a major earthquake; people interpreted that as "it's safe to go home", and they did go home, even to the ones that were unsafe (for no fault of the scientists) Of course *I don't think* the

27 Replies 57,764 Views

I tend to be a bit of a technical nazi, obviously I'm nitpicky about even little grammar issues, and while I would love to have store credit if not outright "a buck for a bug report" especially given my unemployment, how about at least a counter on the forums for being the first to report a confirmed bug on the forums, it could go in the mini-profile when someone makes a post, a counter like Karma?

21 Replies 74,004 Views

In Chapter 9, I am blocked in (as marked in the expertly-drawn yellow borders above :P). If I try to follow that road to next to the block by the river to the southwest, I get informed I must liberate 3 villages before we leave the valley. I pasted in from the objectives log what the objectives are: &nbsp

8 Replies 3,036 Views

[quote who="Bellack" reply="2" id="3257906"] Quoting jlzignego, reply 1I also got that message from ships I had set to explore. The only way to get it to stop was to set the ship to guard. On a related note I can't seem to figure out how to stop units from "exploring" once I tell them to. I also couldn't disband the ship... not sure what is intended here or not. I have downloaded the game but have not yet played 1.00. Are you saying they now have sea

5 Replies 2,455 Views

Immediately upon loading units onto a ship, the ship becomes the currently selected unit; however, if I attempt to move it with a right click somewhere on the sea, the ship will not move but the turn automatically ends; this persists the next turn (with the ship still selected) unless I click 'off' the ship so it is no longer selected, then click on the ship again, then it will allow me to move the ship.

1 Replies 1,121 Views

Grammar edits are tedious, even for a die-hard grammar Nazi like myself, so I think I will go easy on reporting the same grammar issues such as uneven ellipses spacing, and en-dash/em-dash on all the text I find, and I think I'll focus on one-off typos and other new grammar malfunctions as I find them. The fifth paragraph which starts "'You seek the Stone,' the man in black..." has a couple of issues: first, each speaker's dialog should be its own paragraph, so t

0 Replies 517 Views

Aren't growing pains wonderful? :P Yeah, bandwidth is expensive and your customers are frustrated, but I hope you take the good from the trouble that a lot of people are giving it a try (though, I presume, most downloads from Stardock are for your customers, like myself, given free credit for having purchased prematurely-released WoM, most of your new paying customers I would suppose to buy and download FE from Steam).

27 Replies 33,065 Views