There's a panther hero who can't wear anything, but can equip any magic item (but no mounts), kinda funny to equip throwing knives with him. XD He's actually kinda useful, despite not being able to wear armor ... he starts out pretty high level, so has quite a few HP, and has a natural maul attack and I found him very useful to help take out high level monsters including the end boss with +growth and +haste.
Chibiabos
The AI seems to regard webbed non-melee units as disabled, as if I have spiders and web enemy ranged units or casters, they skip their turns (won't fire arrows nor cast). If I move a unit next to an AI melee unit that has been webbed, though, their melee unit will attack. This is persistent from FE.
The Familiar can't benefit from Mantle of Oceans, can't equip anything and doesn't get promotion perks, so its Spell Mastery will remain low (so it has a high risk of failing to cast Tame even after several level-ups) and its cost will remain at 40 mana per cast.
I've found I don't need to, as I take a Spell Mastery bonus that really helps out. Even in early game, my Sov rarely misses a Tame cast. I try to use a Familiar to extend it, but the horrible shortcomings of Familiars make it excruciating -- yes, I can accept the low hitpoints and no armor, but not being able to cast the Mantle of Oceans spell nor improve its spell mastery makes the Familiar a very expensively unreliable knock-off.
In no way, shape or form should a premium DLC ever be considered a patch for a vanilla game. The moment you find it okay to charge someone money to fix your broken product is the moment you openly acknowledge capitalism is unjust. I haven't bought ME3, and don't care to discuss on the specifics of its storyline so as not to spoiler myself should I pick the title up someday, but in general it is terrible enough so many software publishers refuse a money back guarantee to
I'm not sure why this is a surprise to anyone. After the Assassin's Creed II debacle, why in the hell does anyone keep paying for this crap? Seriously, why -- you, the person who went out and bought it -- why? What made you think always-on DRM deserves another chance? Gamespot just generously gave SC5 a 5.0 score. That's generous in my book, because they gave War of Magic a 4.0. While, yes, War of Magic was a disaster, at least you could a
The game gets confused when you wind up with a unit in the same tile as an enemy or a treasure and it won't let you move another army to get the treasure or attack the enemy. I get this quite a bit as Beastlord upon Taming a beast in a tactical battle ... if there is not enough room in my army (with my Sov casting Tame), the Tamed beast will stay in its starting tile with no movement points, even if there is another enemy army there. If there is no enemy army, it won't let
I've won several games gaining Alliance victory merely by building a military using Beastlord's Tame.
IIRC, Governor wastes upgrades on things like lowering city unrest, which already zeroes very easily so can't get any lower than that.
Mine is an ATi (/AMD) Radeon HD 4850, with the last available driver under Windows 7 (dated July, I think ... they don't update the drivers as regularly for such older cards).
I have encountered this as well, in 1.00 as well as the beta patch (1.004?). I have yet to download and install 1.01.
I've been having trouble with Gamestop's Impulse lately. :/ And they haven't answered my e-mail asking them for technical help that I sent over a month ago >_
[quote quoting="post"] Fallen Enchantress at two weeks Fallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take). This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame.[/quote] Is that sold as in -sold- or does that include the giveaways to us WoM early birds? [quote quoting="post"] We
I can definitely move into and through it until the round after I end a round with my unit in the stinking mud.
[quote who="Derek Paxton" reply="7" id="3269430"]Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies. The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.[/quote] That should up their deadliness rating, I think, if they're immune even to Tangled Web and skills lik
I concur wholeheartedly. :) I've been working on a video tutorial, in fact, espousing the wonders of Beastlord. Hooray for a powerful military, no need to tie up researching military tech instead of magic or civilization branches of the tech tree, no need to tie up your cities training troops instead of making buildings or Wonders, and best of all, no maintenance on Tamed units. :) I love going for the web casting spiders first, as they make it easier to tame others. &
Whatever Stardock's intent, spell or skill my complaint from a bug determination is that mouseover claims the target is immune (Chance of Resistance 100%) but that is discongruent from actually casting the spell/skill -- the spell/skill is not resisted in defiance of the mouseover information.
Unfortunately I did not get a 'before' shot of just mousing overing the Ophidians with the Beguile skill from these Black Widows chosen, but it did indicate a 100% chance of resistance from the Ophidians indicating their spell immunity applies to the Beguile spell, but nonetheless each Black Widow was able to successfully Beguile
The last of the recordings is complete (finished the game ... I'll leave how it ended as a surprise), but encoding is taking ludicrously long. One video is going to take 13 hours to complete its 2nd pass to encode :/ Time now to install the beta patch and play some games without recording them. Its a lot more work than I thought ... but I'm learning some things so hope to make another recording, but its going to take days, I expect, to catch up on encoding the reco
I've had several DX crashes, but this was my first end-of-turn hang. I was not alt+tabbing out at the time, but I did have a screen recorder running (which is how I have it recorded on video).
[quote who="MidnightsFX" reply="8" id="3226216"] Although, mentioning dragon training as a type of magic or 'specialization' sounds bloody awesome. Flying mounts? Yes, please. [/quote] You do know there's a tech in the Civics tree called 'Dancing with Dragons' that enables you to build on some special map resources to bring dragons into your army?
[quote who="LizMarr" reply="27" id="3267993"]I know, I'm crazy. Sometimes my mind works in weird ways. I carry my most important backup on a thumb drive on my key ring. *shrug*[/quote] Thumb drives can be stolen. Many of the thumb drives I have bought have failed after two years or less.
Difficult to tell what's a special ability versus what's a spell .. in the Beta, Tame acted like a special ablity, now it acts like a special spell, so Ophidians are immune to Tame despite being Beasts.
I think you mean +1 Production per Essence and +1 Gildar. +3 production per essence with 3 essence would be +9 Production ... unless that's what you actually mean?
I ran into that as well a few times in 1.00. I thought one of the Empires for some reason got 8 points and when its randomly selected as the default for creating a new sov, it gave me 8 points.