Sunjah_Kahn

Sunjah_Kahn

Joined Last seen Member # 2380866
10 Posts 59 Replies 11,440 Reputation

[quote who="Mayjori" reply="3" id="2932053"]they arent difficult to get.... if you want play the release version uninstall the game and reinstall and then dont update. and if by fun you mean stupidly easy, i have just the game for you: http://www.newgrounds.com/portal/view/495903 and/or if you have a hard time dealing with change, new shit, etc. i have just the book for you: http://search.barnesa

13 Replies 63,576 Views

Why, though. 25 turns is way too much to begin with. In the first game, you could give people magic ability right off the bat, and go around and use it. I just don't understand why so many of the good features (like land raise/lower, imbibe others with magic) are now gone or difficult to get. There isn't enough fun to last 25 turns simply to be 2nd level at spells (not to mention you cannot get other spells while this is going on). &nbs

13 Replies 63,576 Views

Is there anyway I can go back to the 1.0 or 1.01f or 1.0.1.0.subsection b/f of 7? Seriously, I actually enjoyed playing the game when it first came out, and now it has slowly warped away for me as each of the new things has come out. I liked being able to make other guys Magic-users, and each guy had mana, today, I waited until about turn 8 or 10, had 34 mana, it said it would cost 25 to make a guy a spell caster, yet NEVER would let me cast the spell. IT ke

13 Replies 63,576 Views

WHERE do you find access to the updated beta 1.9n? I ran Impulse, offered no choice and said nothing. I have looked in these forums for 20 minutes, and nothing. This is SUPER-FRUSTRATING!

1 Replies 4,068 Views

To title this "Game Breaking Error Found," and then to have the first words you say are, "I know it is not gamebreaking," is pretty damned stupid!

4 Replies 7,355 Views

In my opinion, this is a farce. Of course they have "Oongo-bagillion" accounts; you are forced to use them by various games now. FORCED!!! I just bought Fallout New Vegas, not realizing I would have to use Steam to activate it, and it installed to the Steam files I already have (never given an option, it just did it to those folders). It seems to me that this is akin to forcing a million people to eat spaghetti (by force, no less), a

137 Replies 356,289 Views

[quote who="Grallonsphere" reply="209" id="2810032"]http://img143.imageshack.us/i/endor1.jpg/ http://img264.imageshack.us/f/endor3.jpg/ http://img35.imageshack.us/i/endor4.jpg/ I usually polish them in the Cartographer - adding some key resources. Pity we can't deactivate the automatic seeding though. G. [/quote]WOW!!! Very nice! I do have to admit, I like to ke

241 Replies 756,512 Views

Dr. Who seemed like an odd choice to me when I first saw it, but hey, if you want to put in the work and enjoy your labor, I hope it goes well. I just was never a fan of the series, so I don't think I will play it, but as an example of mods to be made I would be interested to see how things work out, maybe a few game examples or something. More power to you! Hope all goes well... (I am a big Star Trek [ all versions ] nut myself)

80 Replies 85,712 Views

Okay, I shall experiment with them. Thanks for the tip, and those are the kind of details that I think will really help in the long run. Just totally out of curiousity, am I supposed to be able to see these with the "in-game map editor?" It locks up when I try and load any Elementerra map, everytime, that is why I ask. I once left it there for over 4 hours to see if it would load (went and watched a playoff game), and it was still stuck in a lock-up (the PC, that is)

241 Replies 756,512 Views

Got ya'. I just really like the layout of a design that seems feasable in the real world...like that map that had the lower left-corner (about 1/8 of the map) which was a long-stretching diagnol Mesa, and it was bordered down-low by swamps. There were also nice mountain chains that seemed to flow from flat-ground to high-ground to hills to chains of mountains. It just had such a nice, natural (ie, possible) feel to it. Some maps I make (by messing with sliders) end

241 Replies 756,512 Views

Woah, I don't think we need to blast the opening poster here for trying to give feedback. Just my opinion, but this post hurts no one, and could help. As I was reading it, I thought, "Wow, I bet that FROG-DUDE would enjoy something like this, and would give him some feedback he would like." I'm not him, so I don't know, but I thought it was an interesting and unique way of showing what the OP's opinions were. I have a headache, so I won't rate now, but I shall be

21 Replies 18,252 Views

[quote who="foxunit" reply="59" id="2786018"]EviliroN is right, i havent released them yet, as there are a few weapons that arent done yet. RL is keeping me from finishing them atm, sorry for that :-/ [/quote] Please tell me I did not see someone just use RL to mean Real-life. Please...[e digicons]x_x[/e] [e digicons]x_x[/e] [e digicons]x_x[/e]

66 Replies 179,594 Views

[quote who="cephalo" reply="201" id="2807380"]The actual height of mountains and hills and flatland is kinda set. If I know that a tile is considered a 'mountain' it will have a minimum height that is outrageously tall, plus the random amount from the original elevation map. [/quote] Hmm, I wonder if that is what I am doing; having the mountain, but then telling underneath the mountain to be way too high?

241 Replies 756,512 Views

[quote who="cephalo" reply="196" id="2806324"]I need to think about how I should address these questions in the OP. I'm sure you aren't the only one with these questions. As a quick attempt at making sense of it, each set of three 'percent below' sliders are linked. For example, the elevation sliders, (sea level etc.) are functions of altitude (kinda...), so if the 'percent below mountain' slider is equal to the 'percent below hills' slider, then you will have no hills. Hills exist in the 'ga

241 Replies 756,512 Views

[quote who="harpo99999" reply="198" id="2806372"] Quoting Sunjah_Kahn, reply 195 snip * can you turn off fog-of-war in the game? I just cannot get the editor to show any of these maps, though it does load others well; * if this post is a bother to answer, don't sweat it...though it would do wonders for my sanity. THANKS! to see the ENTIRE map you need to put ' cheat' at the end of the properties for the elemen

241 Replies 756,512 Views

[quote who="cephalo" reply="193" id="2805811"]Let me know if you have any specific questions. [/quote] I would like a world (or worlds) that has smooth changes, not a lot of forest, some Mt., but not too high, small forests, etc. One map I created had this very much, the lower left of the world was like a Mesa that extended for a long time, in the world there weren't jagged elevation changes, though it did change in places, very explorable, but not eccentric in the le

241 Replies 756,512 Views

Is there some type of instructions anywhere save the opening post? I LOVE this, excellent work, but myself I have made some maps that I love, and some that stunk! I feel like everytime I am going to do a new one, it is just a guessing game. I think the ones I got that I liked were high frequency and low roughness...but am having trouble tracking it. Are there detailed instructions anywhere? (besi

241 Replies 756,512 Views

Ok, that is awesome. Thanks for the quick reply! NOW BACK TO WORK DOING THAT STUFF YOU ARE SO INCREDIBLY GOOD AT!!! [e digicons]}:)[/e] [e digicons]:inlove:[/e] [e digicons]:drool:[/e] [e digicons]:|[/e] [e digicons]:grin:[/e] [e digicons]}:)[/e] [e digicons]:erk:[/e] [e digicons]5*[/e] [e digicons]5*[/e]

45 Replies 49,899 Views

[quote who="Heavenfall" reply="1" id="2798245"] 1.0 to 1.1 Fixed level 2 cityhub in Low Quality set from appearing, making it impossible to build in the town Elves can now build the standard diplomacy units as well as their new ones Fixed some duplicate weapons on sovereign creation screen [/quote] You do awesome work (and in this case, so did your team)!!! If I have Elves v1.0, and I am using High-Res Tiles; don't care th

45 Replies 49,899 Views

Hey, am I doing something wrong, because the number of deposits is SICK. I installed the update to it, I know the original mod works, and I know everything is in the right place. After the update, and within the areas I had explored before turn 30, I had about 7 or 8 deposits discovered already. There were 3 of them right there as the game began. I liked that the update was supposed to lessen them a lot, they were too frequent before, but now the numbe

28 Replies 18,183 Views
Reply to Movement? in WOM Mods

[quote who="Heavenfall" reply="5" id="2800036"]TerrainTypes.xml [/quote]My version trying to use this = BIG FAIL!!! [quote who="Heavenfall" reply="9" id="2800836"]In the meantime, here's an example of a mod that gives you +100% movement on strategical map only, for Altar and Capitar faction. <?xml version="1.0"

12 Replies 11,719 Views