My sovereign got stuck while autoexploring. Stayed in the hole probably trying to go on the other side of the mountain [e digicons]:grin:[/e]
godixbis
Guess the title says it all [e digicons]:grin:[/e] you can make a city in two "parts" by destroying buildings: You can make those two bits quite far appart if at every upgrade of the city you build further and further
Two bugs with farms and building destruction: The first is at the start of a game build a city near the farm patch and build on all possible tiles. Then research the farm tech. When the farm tech is available destroy some buildings to leave room for the farm. The problem is the farm building won't be available to build. It only becomes reavailable to build when the city levels up to a hamelet or to the next level. When it becomes reavailable (or in a new game) b
i like the way research is presented, its simple and branches out well, I like in the unit screen the little icons on the right representing your equipement you can see at a glance your equipement and it looks cool imo
The game crashed on the first screen when launching the game (the one with the good graphis), it crashed just after i clicked so it might be related to that debugg.er http://pastebin.com/m1a28d072 dxdiag http://pastebin.com/m578c773d
Right now when you move a unit somewhere that takes more than one turn, it will auto move at the begining of the turn. The main problem with how it is done now is when you want to attack a mob. The mob moves after your turn, you auto move at the begining of yours and you don't have the opportunity to change directions (dont know if this is very clear i put a screenshot to try to explain). I find it easier (aka what was done in GC2) if the auto moves are done at the end of the turn so you can
12) when clicking on a unit it should be more clear if auto explore is active or not (ex: a green arrow if unit is the unit is currently auto exploring a red arrow if it isn't) 13) double clicking on a city could bring up the build screen
I founded a city on the square next to an iron ore mine. When i clicked on build mine it built the mine but not on the mine tile but on an empty square. I ended up clicking a couple of times on that mine square and didn't notice that it built three mine improvements on empty squares. The game worked fine untill the mines where completed. When i clicked on the city just after they where completed the game crashed. The bug and crash are repropoducible. Ps: does anyone know if it is poss