Aarh. I hate frauds. Reported to Verisign (whose seal the site abuses), and GoDaddy - the host. That should hopefully shut down this little cheap scam before some naive soul gets tricked.
Don Troel
I must admit that I'm with keithLamothe on this one. I think, that we have to take for granted that it's out of the question to have a turn-based engine 'as-an-option'. Every optional feature costs lots of effort, and will take away from the time that can be put into making a core game feature really rock-solid. (As Asharak very rightly pointed out in this thread , asking for features as options, is really a copout on the part of us players.) I'd much rather se
Preordered as soon as I saw the announcement. Had some TGN tokens lying around waiting for this. Will try to lurk around in the fora, as much as time allows - I did love to follow the Galciv2 development process.
[quote who="MatBerryman2" reply="1" id="1932493"] Randomising the spell book was one of the best features of MoM it meant no matter what, you were never quiet sure which spells you were going to get. And forced you to change your stragey regularly. Which is always a good thing.[/quote] I couldn't agree more about this being one of the cool'est features of MoM. In my mind it's too sad that the formulaic way of doing random setup for many strategy games is doing random
[quote who="Frogboy" reply="6" id="1932182"] When I click on a city and want to see how long it will take for my squad of Paladins to be made it will still say "9 turns" but that 9 turns will be now based on: 0 weeks for horses because they're available in town. 8 weeks for training. 2 weeks for supply of plate mail to arrive from Trinos 9 weeks for supply of enchanted long swords to arrive from Kaplar. Yet, in another town, it might only take 8 wee