Aarh. I hate frauds. Reported to Verisign (whose seal the site abuses), and GoDaddy - the host. That should hopefully shut down this little cheap scam before some naive soul gets tricked.
Don Troel
I must admit that I'm with keithLamothe on this one. I think, that we have to take for granted that it's out of the question to have a turn-based engine 'as-an-option'. Every optional feature costs lots of effort, and will take away from the time that can be put into making a core game feature really rock-solid. (As Asharak very rightly pointed out in this thread , asking for features as options, is really a copout on the part of us players.) I'd much rather se
Preordered as soon as I saw the announcement. Had some TGN tokens lying around waiting for this. Will try to lurk around in the fora, as much as time allows - I did love to follow the Galciv2 development process.
[quote who="MatBerryman2" reply="1" id="1932493"] Randomising the spell book was one of the best features of MoM it meant no matter what, you were never quiet sure which spells you were going to get. And forced you to change your stragey regularly. Which is always a good thing.[/quote] I couldn't agree more about this being one of the cool'est features of MoM. In my mind it's too sad that the formulaic way of doing random setup for many strategy games is doing random
[quote who="Frogboy" reply="6" id="1932182"] When I click on a city and want to see how long it will take for my squad of Paladins to be made it will still say "9 turns" but that 9 turns will be now based on: 0 weeks for horses because they're available in town. 8 weeks for training. 2 weeks for supply of plate mail to arrive from Trinos 9 weeks for supply of enchanted long swords to arrive from Kaplar. Yet, in another town, it might only take 8 wee
Fair enough, I think. I'd rather see you address the bugs in Link , and the tweaks and minor additions in Link .
Bug: Changing the abilities of the classic races i) overwrites the special abilities of the classic races (e.g. +25% dipl. for humans, +100% loyalty for Yor,...) and ii) it's only possible to get them back by manually deleting the CurrentCustomRaceX.raceconfig files. See Link , for more info. Bug: With the Planet/Ship List overlay open, the mouse-scroll towards the left of the s
For anybody reading this, who've been having the same trouble as calmon and I, check Link - for an easy fix thanx to CorbieKitaal - (it seems you people actually do hand-edit the customrace-files! Hmm, somehow I don't think the casual gamer will be in to that...) By golly, I still don't see the reason to enabling the Abilities tab when selecting one the c
Thanx CorbieKitaal. Your fix seems to work I just posted on another thread which has a bug report for this: Link I'll post a link to this thread from there, if anybody else has this problem. Actually, (hint hint - if any Stardock developer reads this), in my opinion the easy fix would si
Ah thanks. I just found this bug report after posting this Link in another thread, I found by searching the forums. I'll dare asking the question I asked there, here also in the hope I might get a quicker answer: How do you guys get to play with the vanilla races, at all??? I can't seem to get to even play with ANY vanilla race - selecting Ne
Whoa whoa whoa! So when I start out as the humans if I want to stay as the "classic" humans I should just bypass spending any bonus points? Actually, I'm having a lot of trouble on finding out just how to get to play with ANY "classic race, e.g., "classic" humans... I've had the same
Well, out of all the immensely interesting stuff, I've read on these forums, this post got me out of lurk-mode. Yes , laptop playability matters to me! I might not be "serious about gaming", but even though I have a desktop pc, I find myself doing most of the gameplaying that I have time for (too seldom nowadays, sadly) using my laptop in my cozy chair. Until I get a plasma screen hooked up with my main PC <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=