first three things I buy are xeno labs, it ehlps to get teh early jump on tech (although it slows down your initial expansion).
Feud
To delete a ship forever, just go to mydocuments, my games, etc, into your ships folder. It will have a list of all your custom ships, which you can then delete.
Just look on teh main page, you can't miss it.
"Soviet copy protection vendor slash crime syndicate Starforce" They could be the ultimate tech traders, even tradeing/giving techs that they don't own!
I usually build three trade starbases around a central planet (that I route all my trade through). Once they are pumped up, they were allowing me to operate at 100% industrial spending, 70% approval, and 850 bc profit a turn. It was a pain to build them up, but the money was certainly nice.
When you select a ship there will be a bar with a name (i.e. fighter 352). Just click on the name of the ship and it will let you rename it.
I usually just speed click trough stuff at eh begining. Only when ship are built (and the blue indicater pops up) or war starts do I really slow down. Later in game things go a little slower, usually since there is more diplomacy and fighting going on.
I played on normal, and it logged it as a masochistic. i guess the bug worked in my favor this time.
#7 by Citizen lascivio Monday, March 13, 2006 7:13 PM Trolling Insightful how bout you can abandon a planet and reduce it to uninhabitiable on your way out. You already can, you go to the planet screen, then details, then "destroy colony". It lower teh PQ aobu
I played a metaverse game on normal, andit logged it as masochistic... don't know why, maybe it's another one of the hiccups.
Try going into a store, eating a loaf of bread, then telling them you were only making sure you liked the whole loaf, since you had some bread before that had disapointed you as a whole. Software/music stealing is the same thing. The whole try before you by idea is just an excuse people use to try and make themselves fell better about thier theft. I'm glad you decided to buy it, it's much better then to continue stealing it. But
I'm getting worked everytime on this mission, any one have some good advice?
I had a three way alliance going (Myself custom, Humans, and Altarins) vs. the Arceans and Drenjin. We proberbly would have won (I was averaging 11-1 kill rates... not bad if I do say so), but he culture snowball kicked in, and suddenly the Arcean culture was causing rebellions in planets two sectors away from thier nearest base. It was kinda hard to fight that, my empire was smart, but not big (huge gal, tight clus, few stars), and so i couldn't hold anything I took from them (would be in re
As an option, maybe... But, not as a required part of the game play. I've never liked hero's much (even back in Moo2), but as an option, I wouldn't oppose it.
Gamespy has there ranking up fro Gal Civ 2, they gave it a 4.5/5! Link
Go here: Link
Holy crap... that is awesome!
I did that (give away ships), but they massed them into a fleet of 15 (were did they get there logistics? proberbly me selling it to them earlier), and it was a pain to knock out.
I've had a few was where my offense fizzeled out, not because of tech, money, etc, but becuase I can't produce enough troops to invade the planets without crtically depopulating my planets (accidentlyhad a couple planets go to "0" once. Making bigger transports helps with the logistical aspect, but usually after four or five planets being taken, I'm hurting for soldiers. I think it actually works well though, since your not just cranking out infinate
I had them show up late game with a fleet of 14 ships, consisting of battle ships, cruisers, and fighters. It was good fun to see that battle (against four or five of my huge hulled dreadnaughts).
I made that mistake as well, and I have no idea how to fix it.
Appeal to thier fatherly instincts. Link
Mine did that once, i ust made sure to use all the ships moves I had left (by either moving or hitting "guard"), when the blue light poped on to signal all ships having moved it brought back the button.
EULA is the End User Liscense Agreement (that thing during install that you always have to click "Yes, i agree" on). If you just wait a couple weeks, there should be a demo out, he can try that.
I prefer the miniturization, once I've gotten to medium hulls. That way,you have a good sized ship, but you can upgrade it as things get smaller. I had some medium hulls that I kept upgrading so that by the time I finished they had about 130 hp each (much more then a large hull starting out), but with smaller compnents they also kept up the firepower escalation.