I'm particularly keen on point 4 because in an post-apocalyptic environment it makes no sense for wealth to be derived from precious metals, after all gold is just shiny yellow lead. The true determinants of wealth are trade and specialisation and that's what towns and cities do so well. And the bigger the city is the more trade and the more specialisation there can be. So as well as potentially improving gameplay it'll actually make your in-game economy mor
Prince of Crows
One possibility I haven't seen here that might be worth thinking about is the Binomial Distribution. If you make your random roll on the binomial distribution with p = 0.5 and n = attack / defence then instead of rolling 1dn you're effectively flipping n coins and counting the number of heads (or you could think of it as nd2 - n). This will ensure your output is bounded between 0 and n, but the result will start to look a lot like a blocky bell curve once n gets above about 5.&nbs
That's interesting, my order is 1696338 and I'm still not able to access it yet. Perhaps there's more to it than simple timing?
Great thanks for posting this, the sleep deprivation was a little noticeable though [e digicons]:grin:[/e]
So how's this going to work? I've pre-ordered but wasn't in the beta, am I going to get an e-mail with my product code, or will the game just appear as available in Impulse?