Prince of Crows

Prince of Crows

Joined Member # 2375244
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I'm particularly keen on point 4 because in an post-apocalyptic environment it makes no sense for wealth to be derived from precious metals, after all gold is just shiny yellow lead. The true determinants of wealth are trade and specialisation and that's what towns and cities do so well. And the bigger the city is the more trade and the more specialisation there can be. So as well as potentially improving gameplay it'll actually make your in-game economy mor

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One possibility I haven't seen here that might be worth thinking about is the Binomial Distribution. If you make your random roll on the binomial distribution with p = 0.5 and n = attack / defence then instead of rolling 1dn you're effectively flipping n coins and counting the number of heads (or you could think of it as nd2 - n). This will ensure your output is bounded between 0 and n, but the result will start to look a lot like a blocky bell curve once n gets above about 5.&nbs

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