[quote quoting="post"] Here are some thoughts that come to mind: How many players should/can we allow in a game? 8? 12? 32? [/quote] I just want to answer this question :) Dont make a hardcoded limit.. there isnt much need to do that.. I will use civilization4 as an example: there is a hardcoded limit (that can be changed by chaging the number in the DLL sourcecode and recompile.. but still a hardcoded max number)... a lot of arrays is statically crea
Gyathaar
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[quote who="Frogboy" reply="2" id="1932185"]Even more basic: 32-bit Windows is limited to 2 gigabytes per process. 64-bit Windows has no such limit. [/quote] In addition, 32 bit windows has a strange limit of a max size of a single datastructure of 512MB (I think.. dont remember exactly). I dont know if there is such a limit in 64bit windows (or what the limit is) That limit was what caused the main problem in Civilization4 (before BTS).. reason for this was that the game
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