there is improvement for sure. Would be nice if the game would use my 4 cores more efficiently though ( yeah I know that's a tall order). 1 core tends to get maxed out or nearly maxed out.
octaviusviii
I'd take greater visual diversity over visually customizing units. Age of Wonders or Heroes of Might and magic did just fine without visual customization.
some of the OP's complaints are already being addressed so I wouldn't cry too hard. Remember GalCiv2 ? Remember all the work and tweaking they did to that game constantly to make it a fantastic polished classic? Stardock is doing the same thing here. I would recommend instead of ranting that you would post objective criticism and helpful suggestions instead. I honestly can't think of a 4x game that was perfect out of the box. They have all had issues at the start but most
The AI cheats really bad. Been playing a default normal game and the AI regularly insta-builds buildings and armies at little to no cost to itself. One turn I'm leading the faction power rankings and the next the AI is suddenly kicking in my door and proclaiming "I'm here to chew salted pork and kick ass...and I'm all out of salted pork". The AI sends endless waves of armies and eventually wins through attrition. It's killing my enjoyment of the game. I don't mind losing b
If the OP is not a troll then he is a hypocrite and fails to properly understand the point of such rules in his own religious tenants. If what he posted is how he truly feels then he needs to uninstall the game. Failing to do so causes him to lose all credibility. He is definitely taking the letter of the law to the extreme on this particular matter and failing to understand the spirit of the law. He is failing to see the bigger picture. The Jewish Sadducee and Pharisees of biblical t
Nice work there Static starter on the tec stuff. Though I'm not sure about changing the neck on the LRM ship. Don't forget that silhouettes of a design is important. [quote]Artists are highly paid? When did that happen?[/quote] Either you know nothing about the reality of skilled artists or you are a bitter no talent hack. Try bringing your skill up and getting some business sense and you won't have to be so surprised that skill makes money. lets see...
The Sulaco and Homeworld designs were done by some of the highest paid people in their professions. I don't think a company like Iron Clad or Stardock would even consider hiring such expensive talent. Contrary to what people believe, art is hard work and the best designers are very expensive in this industry. All the best designs you ever salivated over were probably done by someone who is a top tier designer in the industry. There is a reason why smaller companies art assets are never quite as
People should look at the beta and pre-beta screen shots. They redesigned the ships several times at least (thankfully). The early designs were horribly bad. However some designs I still don't think got enough time. Kodiak in particular. The drone ship, while I don't like it's aesthetic (space snail ftw!) was obviously designed that way very intentionally and that a snail or sea critter of some sort was the inspiration. There is no reason that someone couldn't do a redesign of some ship
Their was nothing peculiar about SD coming to a screeching halt on TA when sins came out. Brad himself announced that that they had largely focused on helping sins get out the door for release. Brad even admitted that he was playing sins a lot when he should be working on other stuff. Don't forget he said they also went on vacation/break for a week or two. So there is no mystery about it. Sins temporarily derailed TA for a bit. But its on track now. They have to get TA wrapped up soon as they al
Stinkin Peace Keepers... where is John Chriton, Aran Sun, Moya and gang when you need them to kick some PK butt.
you can have a realistic galaxy and I do mean galaxy in Maxis's Spore.
Colt556, I don't think people have a problem with the thematic aspects of the designs. They just think some of the particulars of a few designs are poor and should be altered to have better appeal to them. They would still retain their thematic elements though. What your mentioning isn't so much design but thematic concept that you are approving of. I certainly would not want an advent feel to the tec but I also don't want to think space snail and WWII sherman space tank.
Hey...you mentioned Timegate... are their games coming to your distribution system? That would be awesome.
Don't feel bad. A lot of people in the industry don't actually go at best they send one or two of their guys. Unless things have changed over the years... it's useful to some but pointless to most.
I have to agree with the OP. Being an artist and designer myself, if I was the art director on this project I would not have allowed some of the designs they have currently to pass through to final. Some of them are really really bad (but not as bad as the designs from the beta's and alphas). Some of them are really good. The KOL is fantastic for example. It's not easy to come up with good designs that are aesthetically pleasing yet also have identifiable silhouettes in comparison to a
You know I bought FarCry and I must say I was pretty disappointed... It was NOTHING like MOO-2. I mean what were they thinking? Then I got Neverwinter nights 2 and was disappointed as well. You would think they would at least try to implement some similarities with moo-2. Lastly I got the Sims...wtf?! NOT at all like moo-2, I was sooo pissed. I mean all I wanted was something to replace moo-2! Is that soooo much to ask? What is wrong with developers these days? Don't they see we all want to play
If your XP sp2 system is using 500megs of memory before you even start the game then I think you've got other problems to be worrying about! That is not normal. It should be more like 128-200 megs. My system for example is usually about 132 megs and I suppose I could tweak it to bring it down further..but there's not really a need to. Try disabling some of your background programs and unnecessary stuff that gets loaded at startup. Your performance should improve overall. Also
It's a sad day when people don't know what HAL references anymore. Kids need to read more and watch more classics.
It goes to 11...
Voidster, piracy will always exists and there are things that will make it worse, but I don't think there is anyway you can actually rationalize piracy. Sure you can argue it's not really hurting someone if you pirate then go out and get the item, but the thing is most people don't. Also you are partaking of the intellectual creation, the 1000's of hours of work that people have done without offering compensation simply because you don't think they deserve it. It's a principle thing. But princip
Lol, Subsidized entertainment industry. Just what the world needs. "we don't feel we are getting our due...so we have enacted a new law that will automatically remove money from your pocket and put it into ours." Yes I can see it now. "Mommy when I grow up I want to be an entertainment content provider that way I can get a free check in the mail paid for by our tax payers". Hey I'm an artist so I guess I wouldn't mind getting some free money. Sucks to be everyone else though hah ha.<br/
Draginol/frogboy understands the issue very well. PC gamings decline (seriously though is it really that much different than it was in 1995?) is in a way similar to music cd decline. The business model has to adapt to changing times. It's hard to sell a product to people if: -It's a pain to get working. -It requires additional monetary investment to enjoy properly or simply use. -It contains buggy draconian drm that screws up your pc when you attempt
Ah, I'm glad I wasn't talking crazy before about how shield mitigation doesn't really work as intended by the dev's. It's nice to be validated. So the conclusion I think we can all see now is that the mitigation formula needs to be reworked in order to encapsulate IronClads original vision of less focus firing. As it stands now mitigation could be replaced by recalculating hit-points, shield-points, hull regen, shield regen, and weapons damage and rate of fire. This make mitiga
"mitigation is defined in the player file. shieldData shieldAbsorbGrowthPerDamage 0.001 shieldAbsorbDecayRate 0.0125 shieldAbsorbBaseMin 0.15 shieldColor ff8FD81D in other words 10 damage causes mitigation to go up 1%." quoted from: DeadlyShoe
actually it goes up 1% every 10 points of damage. The info is in the game files. Taltamir thats a good explanation. Thanks for the info.