Sparhawk4242

Sparhawk4242

Joined Last seen Member # 2374759
26 Posts 73 Replies 919 Reputation

Yeah, I just noticed that those potions are really depend on the area of the city...So a lot of micromanagement getting there and back to get those.

2 Replies 4,294 Views

Since a short time I have now a mixed game English and German. Some text became suddenly German (quests, loot, etc.) I play on an english Windows 8.1 and my steam is configured to German.

1 Replies 3,492 Views

Yesterday my Fort (with Fort) was attacked and the battle happened for some reasons outside the town. After the battle the militia was together with my heroes outside of town and marked as 4 armies. My heroes were at the same time also in the town. I moved my army into town and that seemed to fix the issue. But two rounds later I was attacked again and now only the militia unit with bow showed up for the battle (the other may have

0 Replies 3,097 Views

After I build the apothecary )(so highest building providing potions) all potions in the shop were gone. My shop was also quite full at that point with weapons etc. I am not sure of this is a game bug or I just don't know how to navigate to the second page of the shop.

2 Replies 4,294 Views

The bug is still the same in the released 1.5 During the beta I also had the same behavior with the wildling hero you can get sometimes. In each and every battle I was unable to summon wildling riders, very annoying.

7 Replies 41,670 Views

Hi, have as a hero magar with a bow. I trained him as assasin to be able to use bleed. I have now in multiple battles seen, that instead of subtrating 3 health per action the enemy get healed by 3 health. That is not the way how I expected this.

8 Replies 6,861 Views

First: Knights of Ashok did only cost wage, when placed in the army of my sovereign. I had a total of 6, but paid only for the two which were part of the army of my sovereign Second: Orphidians lair (or how ever those snakes are named), spawned 3 sets of monsters: 3, 3 and finally 4. So a total of 10 orphidians. I'am not sure if that is intended that way. All other lairs just seem to spawn single "monsters"

0 Replies 4,250 Views

Update on [0.90] 1) slightly improved, now equip is available, but you have no comparison and use is still missing (so items which are removed after usage like potions). 2) no change...I still do not use the list...I would focus this more on spells and less on units. Especially as spells get more and more important. 3) fixed 3 a) this one I did

4 Replies 3,852 Views

In one of my [0.90] games I had one battle which has run at a very slow animation speed. This battle took something like 20 minutes. This was when attacking an city with a large army [Ythril vs. Tarth]. In my second game this occured not again.

5 Replies 4,292 Views

I found the following quests in my last game not working: - bring a mid night stone to the armorer (or kill the golem for the stone): the golem did not drop any midnight stone :-( and I found no midnigth stone in the rest of the game (in other games does drop one after the other) - Clear the spider nests: all nests cleared but quests still active - collect two dragon eyes: there was no clue where too find those. I found one per accident in one other ques

1 Replies 2,752 Views

At the moment the AI always accepts demands to surrender..at least to my experience... As only the economic AI seems to work more or less, that is also the right way to go for the AI. I've not yet had a serious fight against the AI (both on normal and hard)

2 Replies 7,849 Views

How about some kind of compromise ;-) Stay with the 1 tile building concept, but on every level up of the city take another tile on the map to show that the city is larger... You could even take than buildings already build for this tile to give most cities an individual look. Benefits: - No limitation in the number of buildings due to artificial size restrictions - easy to see the size of a city on the map (this can probab

128 Replies 383,721 Views

Agreed especially, as the resource icon changes from the exclamation mark to the normal icon as soon as the prerequisite gets available. I have many times checked my ressources just to be on the save side, that I really build on each of those. One other option could be some nice/recognizable ressource buildings.

2 Replies 1,459 Views

I think what is missing are some early low-level buildings which produce something, when you do not build anything. Currently those buildings just are available when leveling up. I would like to have some low level buildings, producing: 5% research (as this is the most important) small chance for XP for heroes / or troops if nothing is produced maybe also gold, mana How about th

15 Replies 8,642 Views

How about making this an option on leveling up, so beside the traits +2 something... remove a random wound (common) remove a concrete wound (rare) This would also have the benefit that you have an incentive to still use even hard battered heroes and not just place same in a town or even kill them with a spell...

46 Replies 117,627 Views

I've seen quite some quests of all levels...(Playing challenging with dense monsters)... But I would agree that there is no additional spawning of quests during the game...

25 Replies 11,206 Views

After playing beta 0.86 I fully agree, there should be some ways to remove wounds (or at least reduce the Mali)... Especially as some wounds are quite serious: like -1 constitution for one turn... For me the simplest idea would be a building which each faction can build only once (similiar to adventurers guild) and where the hero can healt. During healing the hero is immobilized and maybe the hero also loses health turn by turn...

46 Replies 117,627 Views

Yes AI spell handling needs still to be improved. Additionally the AI needs to get better in deciding on the right reachable target. To kill a unit should always be prio one. Many times I can withdraw unit, as long as an other of my units is still standing beside AI units. The Ai will then not follow my unit, even so it is reachable and only one more hit would kill my unit...

2 Replies 1,333 Views