[quote who="Old-Spider" reply="8" id="3741555"] Quoting EMH2006, reply 7 Will elite founders receive this expansion ? (Then again I definitively got my moneys worth of being a founder and happy with my Galciv3 purchase just curious if this is the case or not.) Elite founders get it. 
EMH2006
Will elite founders receive this expansion ? (Then again I definitively got my moneys worth of being a founder and happy with my Galciv3 purchase just curious if this is the case or not.)
Hey. I have bought the galciv 3 founders edition back in the days but when I click on the galciv3 founders forum I get a "no access" message. Why is this?
Cool stalker0 if that is the case. It did not look that way for the buildings I had on my planet. For example when a building cost me 30 it would not help to build for 60 and then next turn nothing more.
[quote who="Yeller123" reply="2" id="3555231"] The Malevolent tree has +1 base moral for each planet you conquer, 10 base production + 100% military production for your homeworld + 25% production for all worlds, a +50% moral building you can drop on every planet and immunity to culture flipping in it. It's pretty powerful as well. Imo its just the pragmatic tree that needs work. The trade buff doesn't matter and star bases are easy enough to build anyway so
I agree 90 hours does not make it wierd to make a bad review.
That has to be fixed. Must have fixes: 1. Reloading should reload the exact same data 2. In case of out of synch there should be an option to resynch the game where everyone is thrown back to a lobby then can continue. (Look to endless legend how they do this) 3. Make sure that using custom factions is fixed. (that includes those who use custom images etc.) 4. Fix chat window. Right now sometimes the chat is bugged in the lobby screen. Optio
Hmm really hope they fix mp. Play by email would be great as well. As it is now it is a broken feature :( Had 2 more crashes now one as hosting one as joining. I am on a high end computer with a high range adsl and router that is set up to to dmz to my ip so should not be any problems.
Chat is a bit buggy the text of it. Had one game that stalled on waiting even the player had hit end turn. I think if MP is fixed it is amazing.
Thanks for asking. My one bugaboo is to have a resynch option for MP. (see how endless legend does this.) Apart from that thank you for asking and I wish galciv3 all the best. Edit: oh and a key for setting where ships should launch would be great. (if not already in the game, cant seem to find it?) and updating the que build time on planets after changing the governor settings would be cool as well.
I am a founder and I have no problem with this at all. Galciv3 is shaping up to be a great game and I am happy more people will enjoy it. Look at it this way: The more sucessfull Galciv3 is the more chance there is for expansions and value for your founder edition (if you absolutly need an economic justification - I dont.)
+1 I like a revenue and net profit screen.
Yeah small stuff like this is great.
Yeah I like it for catch up to be possible but not likely given a player knows what he is doing. I think it is good design. It is like a chess match where one has a clear advantage he usually wins unless the other guy puts up a "miracle move" that compleatly goes against all the computer odds of moves etc. Or as they say in american football the "hail mary pass." I really like that that is possible in this game by as indrkl points out 3 tiles can easily be as afficient as 9 given the right ci
+1 for creativity too bad it does not work. But great thinking. But apart from patent reducing sabotage time and being scientists or using goons I think the following helps you out somewhat: - Spread your production across the map so its harder to both A) sabotage all your stuff and B) find all your stuff quickly - if your going geotermal expect to be revolted and save up for a goon. In the current meta it is an extremly common tactic - Other high risk
I think any AI that can calculate they will be able to recover the debt quickly should bid high for a claim. Keep in mind a claim can be covered by debt and this is a big deal compared with having to cover it from cash and the reason why many bid higher than they would for simply buying a claim from the market. The other reason is bidding a claim does not increase your black market claim cost so it has additional value compared with a black market claim. But yes some AI for example if they ha
nice if we can move the chat window and also if we can whisper to player x and to select team chat as well. But no biggies you guys rock and the game is awesome already ^^ Just trying to offer more polish for the gem.
The game says "muilti player" when I click on everyones stats.
i think anything after a company is bought out should be split between the stock owners and all assets should be liquidated. That way you cant snowball incredble fast and the end game is exiting.
+1 for a team chat option or even whisper to a specific player would be great.
is there any time limit on this? If say everyone plants in 1 second it would feel unfair to gret an extra claim?
Auctioning claim goes to debt If not enough cash. It also does not increase black market claim cost. Thus it SHOULD overbid compared with black market cost.
start of game : - Are the other settled earlier and can I wait for the extra claim? - How does the map look like is there any good clusters I can use to gain an advantage? - Can I place my colony so that it is not long transporation times to the future industries I will build as well so I save money on teleportation patent? Players put down colonies: - Are the other players steel colonies or are they carbon colonies. Are they going to be self sufficient
I like it as well. Ensure this game is about brains not fastest hand movements.
I do not mind the quick buyouts if your share price is low. I do mind the cash not mattering much imho as this is very unrealistic. Cashflow and cash levels are really important metrics in real life stock markets in most cases. Example a company with cash after deducting all liablities of 100 million usd would in general atleast have a mcap of 100 mil usd or more. The earnings or bottom line usually have a multiple of 10-15 (more or less depending on industry, sector, growth oppertunities etc