From my perspective GC2 would work great on the iPad. I'm not sure of the developmental costs with converting it to the iPad but I would love to buy this game yet again on that platform at some point. Anyone else that'd be interested in seeing a release on that platform?
Lochaber
I'm just worried about this continuing out of memory error a lot of us are having. If it ships with it in the final game, I won't even be able to play myself since a game wont last for more than 200-250 turns.
On my game crashes from out of memory errors, I have noticed they all run to about 1.4gb of memory also before it occurs. http://dl.dropbox.com/u/8496825/Elemental/DxDiag.txt http://dl.dropbox.com/u/8496825/Elemental/Elemental0_804-2010-06-26T00-20-10-684.rar http://dl.dropbox.com/u/8496825/Elemental/1/Elemental0_804-2010-06-26T21-12-08-165.rar http://dl.dropbox.com/u/8496825/Elemental/2/Elemental0_804-2010-06-27T09-33-39-861.rar (Edited
I have two new debug logs. Both games run out of memory around turn 240, give or take. (I have not had one game yet where I do not get an OOM crash) http://dl.dropbox.com/u/8496825/Elemental/1/debug.err http://dl.dropbox.com/u/8496825/Elemental/2/debug.err
I have been having an out of memory error in every game I have played during beta 2. It generally happens early, well before 200 turns. I have included the debug.err and dxdiag.txt http://dl.dropbox.com/u/8496825/Elemental/debug.err http://dl.dropbox.com/u/8496825/Elemental/DxDiag.txt
I myself would be interested to know if there are any plans to implement multi-monitor support in the future at some point? I was thinking that the secondary monitor display the "zoomed out" strategic view, while we can concentrate "zoomed in" and such on the primary monitor. I don't know how hard this'd be to implement since I'm not a programmer, but I'd think it'd be a fun and helpful addition to the gameplay.