Nice job with the new site - looks great. The tagline on the home page could use a small correction though: using the word "world" twice in the same sentence is redundant and reads awkwardly. It's also missing a comma. So instead of: The world's most powerful sorceress will destroy the world unless you stop her. try The world's most powerful sorceress will destroy it, unless you stop her. o
crass_monkey
I'd give the advantage to the 'middle market' for a number of reasons. Digital distribution is certainly going to help, however what I see being one of the biggest advantages is that the mega-budget games often are driven by the publisher's perception of market demand to allocate their resources towards shiny graphics and clever engines. The 'middle market' has the potential at least to focus on actual AI or story development, which are more often in my mind th
another unfortunate who had to download 1.91 GB. I don't mind for a whole expansion or something like that, but for a minor incremental patch it's a bit much.
Ok, I've been playing through probably more than 12 hours on a game and have encountered some of the following glitches: a fire shard on my map that shows up graphically, but doesn't otherwise function as a fire shard (can't build, no tool-tip, etc) adventure/quest locations (e.g. huts, etc) that don't disappear once the relevant quest is done (it becomes hard to remember which ones I've completed and which ones are untouched) performance! I've had to play o
Substitute the words "Village" and "Town" for "City", and "Party" (or perhaps at the largest "Regiment") for "Army". Dispense with "Kingdom" or "Empire" and consider yourself on a level with a feudal noble. Then you'll be using language more suited to the scale of Elemental. This may be part of the problem with expectations... the language of the game is still 'epic' even when the gameplay has clearly been given a more intimate scale. Presumably, a mod can quickly provide visual
Who can say where the road goes? Where the day flows? Only time.