[quote who="AbsynthMinded" reply="100" id="2743605"]I object to anyone suggesting that SD does not deserve awards for EWOM.. The game is good looking and fun to play, even with all its faults. Once the technical issues are resolved it will not take long to balance things up.. If not for the issues hanging over it, EWOM would be a superior game for both vanilla settings and the potential of the modding. [/quote] You just described in exactly why they don't deserve awards even as y
bman654
Hey I want to know how the sewage project went? Is it all good now?
speaking of mod tools....when will we be able to click on mods within the game and auto-download them and all that crap that Brad kept feeding us during the beta process?
It is not inconceivable that SD has enabled multiplayer for reviewers.
I was poking fun. Your description of the AI actions exactly fit with the names stardock gave to the difficulty levels. /me hopes Brad can work some AI magic in the coming weeks.
Meh. I really wanted to play a good campaign. Before today, the campaign was hyped up and was gonna be "cool" with lots of writing from Random House. Now today FB says it is just really a tutorial. me == dissapointed.
[quote who="BoogieBac" reply="142" id="2722768"] I wish arrows keys could be used to pan the cameraShift+arrow keys to pan, Ctrl+arrow keys to rotate Just implemented last Wedensday, so appologies for lack of formal documentation on that one. [/quote] What do unmodified arrow keys do? If they do nothing, then can you map them to map panning? Because I don't know about you, but I cannot easily SHIFT+arrow with my left hand while my right ha
is it better than Kickass?
In the tactical battles screenshot, are there little blue bars beneath the red health bars on the creature icons? If so...they are pratically invisible. Could you maybe lighten up the blue so they are easier to see without eye strain? Otherwise...looks GREAT!
I'm paying your salary so get back to work!
[quote who="Stmorpheus" reply="12" id="2706251"] the thing is, i am not sure how they could make 2 tiles fight and it look exciting. this way atleast i can clearly see what is happening. if i had 10 on 10, i don't think i would be able to see much of whats going on. what if the unit had the ability to summon up another unit. would they have all 10 summon a single unit? not sure what could be done about this. [/quote] The Fantasy Wars games did an exce
I know some bugs have been mentioned (and fixed?) that were of the sort that could overheat your video card because the game was not using any fps limits. So yes it is certainly possible for the game to cause hardware problems or bluescreening. [quote who="Hrothgar" reply="34" id="2673715"] Elemental shouldn't be capable of bluescreening the game, and it's certainly not capable of causing your system to take an hour to reboot or continue to experience difficu
Looks cool. The only problem I see is this is being done via c++ code. Which implies if a modder wanted to change the placement algorithm or monster selection process they'd be SOL? Or does the code get translated into a scripting language version when moved out of the prototype tree?