If it was cheaper to upgrade, then the AI woudn't have armadas of suck too!
Featauril
I've never once lost a bright game. I usually just focus on my economy while building up military in spurts, usually when I want to take over a weak neighbour, or when I'm attacked. But then again, I'm cheezy with a custom race that starts with ion drive so I can make colony ships that move at 4 parsecs/turn. That's a bit unbalanced imo, so for it to be harder I'm gonna stop that.
What I have more complain about is the government (imperial, repubilc, democracy, and federation). By no means would one provide more bonus to the other one. They should provide different types of bonus like the party, at least in certain cases. The governements in gal civ are not ideologically different from one another, it's just a varying de
running 1.0x When trading with other civilizations it sometimes turns text green as soon as your credit slider is moved off 100, and it remains green no matter where you slide it to. It wont let you trade for any amount so it doesn't break that. (ie after you click done it turns red if it isn't going to trade) reproduce: add a tech to 'they have'. try
I liked it like it was in gc 1 : minor races were just unlikely to colonize outside their sector. Them having only one planet makes them really too weak though.
This is ironic, because I originally loved the game *because* of the budget system... In Galciv 1, it was much more realistic then what goes on in moo. Galciv 2 is somewhat less realistic since now population doesen't affect manufacturing.
What's the big deal about having the OPTION?? How is that such a bad thing? You wouldn't have to click auto-reserve ever time, there could be an "always use auto-resolve" checkbox in options. THINK people, it's not going to HURT you, it's just adding an OPTION. SHEEEESH You know auto-resolve really sucks, so you feel forced to use every tactica
I hate tactical battles. It makes the game draaaaag because the "auto-resolve" button makes you suck in every battle. If the game would use statistics of past battles to determine what auto-resolve would do, that'd be fun. Otherwise, it's a fucking drag to fight every single battle, even with 10 to 1 odds.
I had never heard of Gal Civ nor MOO, so when I saw that there were two "Civilizations in space" games at EB games, I chose MOO 3. I so should have chosen Gal civ. I only played the demo of galciv 1, but I found some things to be a bit annoying. Now that they're fixed in galciv 2, I'm having much more fun with the game.
In most of my games the torians were #1, but then again I usually play with only the five classic races. The torians are fun to invade though. They always have poor morale on their overpopulated world. Can anyone say "information warfare"?
But then the planet sucks... :/ I like information warfare when their morale is low. Nothing like attacking a 15 billion planet with 1 b and having 5 billion more join me.
Since the intial colony ship is insufferably slow, I use it on mars. Then I build a new colony ship with around 3 ion drives that goes at twice the speed, and I use THAT to colonise. (I get ion drive by choosing a custom tech)
I noticed the same. Even when I'm lagging behind technologically, I still encounter fleets of 8/0 (stats for the WHOLE fleet) of suck. Maybe upgrading costs too much for them?
It does it in intelligent too. But then again, all the AI fleets in intelligent that I've seen suck.
Featuril, it makes me wonder. Wouldn't it be nice if you are at war, the Ai also uses the rate at which it loses ships and planets to determine if it should opt for peace? These diplomacy tweaks would make an already phenomenal game even more errr... phenomenalitic I agree. It should be judging from "momentum" wether or not the war is going w
It's pretty dumb how the AI thinks it's so strong with it's massive fleets of suck with tiny fighters with 1 mass drivers each. My frigates got to 60 HP destroying fleet upon fleet upon fleet of low-tech armies. And still the AI was, "My military rating is three times yours, no peace for you!". Even as it was losing many planets, and it's fleets were methodically destroyed. I had to reduce them incredibly in size before they noticed they were sucking. Why doesen't the AI ju
In new games the first thing I do is design a new colony ship. The generic ones are just too slow, so I slap a few extra engines on it.
If thats the case, how come they rarely approach you for trading purposes, yet share techs amongst themselves quite frequently? Thank you for the spelling lesson, btw. Because if there's 5 AI's, there's only 1/5 chances that you get targeted for a "good trade". It does happen, but the opposite is much more often. And then
Not all do. Plus, most of the invasion tactics have a chance of destroying improvements. Well, if you're going to destroy the improvements, you should be prepared to have to build them back. I only destroy improvements if I'm losing
Okay, so maybe I didn't read the manual closely enough, but farming does not produce population, it just raises the population cap for a given planet, right? So, what are the driving forces to increase population, morale? Also, if you don't need population to have production (just the money from taxes to pay for it) why am I building all these darned
Thanks, I know it has to do with income (should have said that in message) but I thought that it would affect the number of factory or labs that you can operate (but I didn't really see it in the game). It does. Without money, you can't spend. If you can't spend, you can't research, make ships or even just develop your economy. I of
Build one factory on every world, no matter how small, for that reason. You need it to upgrade your buildings anyways. And most planets you capture will have SOME manufacturing on it.. you just need to improve it.
1. Stellar cartography is useless in anything but rare planets, I think. it allows you to save a turn guessing where the planets are. It's definitely not as useful as it's Galciv1 equivalent. 3. The AI is usually too stupid to realise it's getting smacked around, especially if your fleet is better but smaller. Just take the planets. No use trying to bully them. 4. It's usually better just to build your own survey ships. You just need the sensor tech, I think. 5.
My problem is that the AI always over-estimates it's power. I may be last on the military rating page, but that's because I have a few top-notch fleets while the AI throws at me armadas upon armadas of tiny fighters with one mass driver put on them. In my first game on intelligent, the only ship that was an effective counter to mine was only seen when the Yor had but a few worlds left, some turns before they surrendered. The other civilizations, while richer, had worse fleets still. The worse pa
I'd like to know what it does. It's not a new ship component. It's not a wonder or a trade good. It's not a bonus. What exactly does it do?