Featauril

Featauril

Joined Member # 2367160
0 Posts 2 Replies 3,800 Reputation

If the Yor are over-powered, why do they always die first in my games on painful? And I don't mean to me. Weather I do the job or someone else does, the Yor ALWAYS lose first. If anything, I find the yor too weak.

126 Replies 52,813 Views

Well, the idea of big ships is that they have place for enough defense to be impervious to damage from tiny crafts. If you don't specialise them to counter a certain kind of weapon, then you're better off using small ships. 'sides, you'll be facing one enemy at a time usually. Most of the time they've specialised. Why bother with balancing defences between all three kinds? At most you should split it in two.

63 Replies 69,118 Views

I don't really agree with bringing the logistics of cargos from 5 to 4. It means that I'll be able to have three transports in a fleet too soon, and that will tip the balance to me against the AI.

63 Replies 69,118 Views

What's the point of bothering with military starbases except in key sectors? They only cover a tiny area of space. Clearly more of a hassle if anything if you're going to go on the offensive. Besides, all that time wasted making constructors could be spend making ships that don't suck and winning a war.

63 Replies 69,118 Views

You can't please everyone all the time, huh. People were complaining that AI would trade military techs too easily, leading all the ai to specialise in the same tree. Now they made AIs more reluctant, but now they won't trade their techs. Fix idea : the AI should only be willing to trade military techs that are significantly below their actual level Fix idea #2 : you need the prerequesites to trade for a cert

78 Replies 47,215 Views

That shouldn't be true...when wormholes move your ships out of range, you can still move them back to your space. I've also seen minor races build starbases that were nowhere near their planet, so their range may not be as limited as some people think. I'm not sure. I think (*think*) that the AI

11 Replies 9,060 Views

2) Low quality planets have a cap in population. For quality like 4 and 5, it's below 5 billions. It becomes feasible to build a farm at class 8 I think. 3) It's not a bug, but a design choice. That said, they're going to change (or "fix") it in the next patch.

5 Replies 8,537 Views

Should be easy to calculate an "average approval" just create a variable that += approval every turn. at the election, divide that variable by the amount of turns. use that variable in the elections. If you had high taxes for most of the turns, the turns in which you had low taxes would be negligeable and it would prevent user exploit.

13 Replies 12,066 Views

Will the Good, Nuetral, Evil Ethnic techs be finished? Well mostly Nuetral and Good as it seems that those are missing quite alot compared to the Evil Ethnic Side. This is a very fun typo. I wonder which ethnical groups are evil? I vote the northern torians. They're sketchy.

223 Replies 115,779 Views

Woah, this is nice. Very nice. Takes care of nearly all the things people have been whining about! Good job, S. I especially like the updated AI, since it's not perfect, the randomized oponents, and the constructor radius. This is really great!

223 Replies 115,779 Views