Pirhana

Pirhana

Joined Member # 2366269
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Well I haven't checked out CIV4 either becuase I dont have as much time as I used to and I was disapointed with CIV3 plus its multiplayer expansion. I have read that CIV4 is much better so might be worth a look if I dont go for GC2. Like midnightsun says, one fun aspect of MP is the social game with friends and that type of MP does not have to be superfast, its the hardcore online play does require more speed to gain popularity. One idea I thought about today that could be

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Geckomind: That happened to me a couple of times when I started playing a new game and the computer suprised me with moves that I didn't expect from a computer. But so far I always figured it out after a while. In starcraft for example I beat 7 comps really easy, but when I got the game I thought the 1 comp was a challenge because I wasn't used to someone going for a attack early in the game. Same goes for MOO2, I thought that the AI was very believable at first when it wanted to make

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I agree. I want a TBS not a RTS. I like RTS very much, but this is a TBS, one of the few so I want it to remain true to TBS gameplay. However for a multiplayer component to make a impact on sales I think it needs to be playable online and that requires faster gameplay. I mean if this game gets a multiplayer component that is like a singleplayer game over LAN, Hotseat or gamespy I would probably buy it and try to get a game with my friends. But Im a hardcore TBS gamer who is dying to play a fun T

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The AI deal is something that you have a point in, however if you play a game enough you will find paterns in the computer AI in turn based games aswell, atleast that is my experience so far. I havent played GC2 so I dont know in this game, but in my mind you quickly figure out how to outsmart the comp. My experience is that a experienced human player vs a "supposed to be impossible" computer player is that the computer is ultra agressive making it tough in the beginning but as soon as you survi

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Hello, I have to write my opinion on this one. I realise that developing good singleplay and good multiplay almost is like developing 2 games. Thats why I see your decision as a good one, because many small-midsize companies try to make a single+multi game that they dont have enough funds to develop and the result is a overall mediocre game with lacking multiplay, stability issues and such things. A game that people say "this game was promising with lots of potential but it lack

616 Replies 3,186,969 Views