Curious on the reasoning of the plethora of uber creatures as well. Which look really cool :)
dctrjons
Had a kingdom die within 5 turns. Maybe not a real problem now but can see this as a possible game breaker. I know there is a large 'want every game to be really random and different ' camp, but this maybe too much. I don't know what happened and I'm not sure if I can even check.
Mousing over a building in a town doesn't show tooltips for all buildings: Tutor ?Town Center? Maybe as intended , tooltip DOES show for town when it is not highlighted
I just have to say I LOVE the interruptible pathing while in 3D mode. That was the one 'reasonable' ability I wanted in X-com (and Civ games, not sure if this has been changed ever). A quick "WHOA" click to save your butt when you come across something unexpected.
For me it's reproducible via not having a research 'station' If you click it before you can use it, ker-rash. If I click on the uh, ?quick-bar? icon when I have no item selected on the map it comes up with the error (in game normal error), of you have no research...which I BELIEVE it should if you click it in the main kingdom menu, but apparently no 'hook' for it. edit: Loaded a game before my Tutor building was complete, used the bottom menu...looks like
Skynet: The first attacks it makes will be to clear out gamers' online trophies and saved game files. Online mmorpgrpgs too.
Hmm, as for the world is round?....maybe not round but cylindrical. I don't know if I'd want this to be the status quo though, but I am curious if the map editor /game will allow for maps that wrap around.
From the pics and description it appears to be a lot like the Neverwinter editor. Which, for me at the time not HAVING time to do much editing was a blast just to play around with. AND I have to say NWN(1) I think was my favorite all around RPG. One of the few games where if I was away for a week or month(s) I could come back and not get lost. I think somehow the design of the editor seemed to fix the game. Just complex enough. Not to flash
Combat Speed - Aye, separate movement from combat actions. An mounted archer can move quickly but not make multiple attacks. Likewise the Giant Blade Beast of Ganog (Google won't help) can attack multiple targets with its many blades yet is too fat to move very quickly. Morale - <span style="font-size: small
Keep fighting to make the world of gaming better. Well computer software in general really. You guys seem to have a better understanding of where the bottom line is. Helping other 'developers' etc. with game functionality without plastering your name in front of the gamer... Will be interesting to see how this looks in each of my Stardock games.
Link - magiccards.info I got mine via peer to peer, but the website is easy enough to navigate and trigger some ideas.
Really just an FYI for those interested in creating add on content. You can find online archives of MTG cards that you can sort through and since they are organized by element, easy to adapt to the game. But be creative, don't straight up copy them....ok you can copy fireball.
Option C, but with an AI backup. You know you can [e digicons];)[/e] . The player is informed of the discrepency, but there is a background manager that replaces key equipment with a comprable item that provides at least a percentage of same benifits of the now missing item. The discrepency should also be highlighted on the 'build' menu in case the player forgets exactly what 'part' the message had announcd now unavailable. Raplacement remains untill either th
The scientific definition of a desert is an area that receives on average less than 250 millimeters of rainfall each year. There is no real reason to discuss or express opinion. Any area that fits that criteria is a desert. It is only that simple for that definition. There are more descriptors that an area can qualify for, but no matter what else is also is, it is s
Going to date myself - Trespasser Followed that game religiously. Read all about the new physics technology and 3D sound and even sound redirecting (sound from around a corner sounds like it's around the corner). First and last game to pre-order (until I found Stardock games where pre-order can mean a slight hand in development). There was so much I had read about that was promised in the game that simply were half truths. Totally screwed o
BARA :) - A barrier akin to prismatic wall, only a barrier against anything . Whether that means in or out I guess would have to be balanced, as well as the barrier's size. Transport city - uproots a city and moves it. Whether or not it comes back down nicely ... again subject to balance since realisticly could effectively destroy two cities that way. Hmmm, first time I ever thought as Dalaran as a weapon.
Just realized. I don't see where the actual elements are listed. Is the game for sure using the MOM concept? Or a more traditional Fire, water, earth, Air, Spirit (life/death)?
Question how this is going to be presented in alpha. Are we going to see multiple layers of icons? Meaning, for example, 3 different icons at different levels of zoom before we zoom into the 3D map. I understand that not all the cloth map art will be done, assuming some redundancy and placeholders for a while. But curious how much detail the cloth map will be showing when zoomed as far as we will be zooming in alpha. ...and maybe someone
Summons? Not sure how summons are going to be designed in this game. I only assume that there will be summons. But an enchanted army or super-units could be a multi element comprised. Just have to figure out how each element would be used. IE in making different unit types or making mostly a single type of unit but with more elemental originated abilities. Hmmm maybe a certain card game could trigger some ideas...
Player casts: lower terrain (Drown, infadel) CPU cast: raise terrain (grrrrr) Player casts: lower terrain (die) CPU cast: raise terrain (What?) Player casts: lower terrain CPU cast: raise terrain Player casts: lower terrain CPU cast: raise terrain Player casts: lower terrain CPU cast: raise terrain (ARG)
Love the game references. X-com - People just don't know what they missed out on. Populous - first thing that came to my mind was the question, 'Are they going to reenact the tedious but still macabrely funny drowning battles vs. the computer?'
I've seen games both ways. Either way you are forced to additional direction you may not intend to go. It doesn't happen a whole lot, but in either case (X or Y oriented) I have encountered undesired travel when using hex maps. Going one direction just a liiittttle bit further than I wanted.
OK see if I can write this without power going out in house again.Was much longer and more in depth, but scratch that. Squares vs. Hex in relation to calculations and AI, VERY much doubt has any significant impact on gameplay. Squares force more units to be affected by AOE events. Hexes force advancement or retreat on every move, this can have a large influence on gameplay. Two units on opposing sides just want to move up <span
opps wrong spot
SOAPBOX WARNING: my #1 pet peeve with top notch games that screw up controls schemes. Has a survey been done about this? Personally I much prefer to move my unit with the mouse and have a WASD (using arrow keys) movement for the mouse. In GCII I often made sometimes critical errors by accidentally using an arrow key, and using up 2 very important movement turns (1 to get back). My arguments against giving any keyboard priority to unit movement.</