Zooming in/out normally works fine, but I wanted to see the 3D view from further out, so I tried adjusting the "cloth map zoom level" to around 40%. This worked great until I noticed that my city improvements were no longer visible: The smoke and sparkle effects were still going, the fence was there, and I could mouse over the spots and it would say what was there, but the actual buildings were gone. Zooming in/out does not fix the problem. I then quit t
LintMan
I've gotten the problem, too. I saved the game and the first time I reloaded it, I was able to hit the end turn once, but then it got "stuck" again. But now, when I try to load that same save file, it won't load anymore and hangs at the "creating world" screen. I still have the save if you want it, but it seems like you guys have enough now.
One of my heroes picked up an "escort nobleman's son to the estate" quest. While the Estate itself is not that far off "as the crow flies" (about 7 squares to the north), it is on the other side of a lengthy and unbroken mountain range! On one side, the mountains can't be gotten around because they run right to the sea. To go around them on the other side is a detour of over 30 squares! So to get to the estate, my hero had to walk over 3
City improvements: I like the idea of improvements that boost other improvements, but I don't like the adjacency idea. This isn't like Supreme Commander where you can space out all your buildings to leave lots of room for stuff to be added later. With the restricted placement in the building mode here in Elemental, having to plan out leaving space for boosters that possibly won't be available until researched later in the game seems like it would become a
It can research technologies intelligently. Along the same lines as Ellestar's quesitons - does this mean the AI will chose which research to perform based on its changing needs and goals, rather than on some sort of table driven system? How does that work? Some sort of weighted priority of tech areas, or something more detailed? Also, have you seen any of Christopher M. Park's writings about AI (he did the AI for AI
Frogboy, is it possible for regular players (ie: non-developers) to start up an AI-only game and observe them? (I'm not in the beta yet so I don't know). In any case, that sounds like it would be a pretty nifty feature - I think it'd be fun (and informative) to set up a bunch of AI players of different types and "spectate" what happens.