Ashain

Ashain

Joined Member # 2352731
2 Posts 50 Replies 261 Reputation

Yeah that does initial posts... I'd like to be able to see replies too though.

9 Replies 59,774 Views

Is there some way we can get a forum function to track posts from certain users? I would love to be able to see when the Devs put up or reply to a post in the elemental forums, but it can be maddening sometimes to wade through the numerous replies.

9 Replies 59,774 Views

[quote who="Tridus" reply="7" id="2226295"]Here's a question regarding people as a resource: can I return them? If I raise a peasant army, can I later disband that army and tell the peasants to go farming again? It seems like there would be a significant long term cost to raising a huge peasant army if I'm then stuck with a huge peasant army long after I need it, because those peasants aren't acting as town population raising income and what have you. Of course, that may be a good

126 Replies 382,066 Views

I think he stated this somewhere before, that getting said dragon in the first place wasn't supposed to be trivial to do. So the player who spends the effort/resources/virgin maidens etc to get the dragon should be amply rewarded with a unit that would crush most other armies. I think the drawback would be that his own armies would suffer due to the tremendous resources he would be diverting towards said creature. I'd love to hear some more in depth on how that would be bala

126 Replies 382,066 Views

258 now [e digicons]:grin:[/e] Actually I think the best thing about the whole deal is we're getting almost daily communication from SD about some facet of the game. I know there's a fine balance between telling too much about a game to take away from all the suspense and being completely inncommunicado. Personally I just like the fact that we almost always hear SOMETHING about the game most days. The fact that as often as not its the CEO of the company is delicious

9 Replies 8,962 Views

So I was thinking about this earlier, and other people had mentioned the different types of TBS multiplayer types there are out there like hotseat. Then I got to thinking that since SD is going to host all MP games would it be possible to have a play-by-web (pbw) game? Similar to the play by email games, I would imagine that everyone would have to be online for the initial setup of the game, but then people could log off and be notified of when it was their turn to make their move

2 Replies 3,475 Views

I think he means: 1:Post here offering it 2:Somone PMs you and you give it to them via PM 3:Post here again to let people know you already gave it away and stop bugging you [e digicons]:grin:[/e] Speaking of which, just got mine in the email, so first PM gets it.

266 Replies 892,703 Views

[quote quoting="post"] UPDATE: 5/21/2009 When players design a unit, they choose a category of weapon and that category of weapon (whether in the field or in a warehouse) will automatically upgrade as my tech gets better. A short sword doesn’t become a long sword or anything like that. But A short sword would automatically become a better short sword if I research tech that improves is in order to remove the complexity of having to “upgrade” units. Ho

565 Replies 1,540,392 Views

[quote who="Climber" reply="14" id="2217700"] This mean camp #3. Zoomba, it’ll be nice to hear how this will be done. [/quote] Actually camp #3 is officially stated in the initial post in the thread and quoted by Annatar so I won't quote it again.

565 Replies 1,540,392 Views

Alright so with the update (which I didn't see in my earlier post) I think I see a loophole or two but nothing surmountable. For example lets say you have a blacksmith in one town who makes swords and an achemist in another town who CAN make the potions to upgrade to +2 swords. How does the game move the swords to the alchemist, or would the alchemist just be able to ship the potions to an armory in a different town? Also in your example the Aereon forge doubles the attack of weap

565 Replies 1,540,392 Views

[quote who="Zoomba" reply="20" id="2217598"]Just got out of a meeting talking this over. I think we're getting closer to a really fun, yet still involved economic system. [/quote] Ya know, dropping unqualified hints like that is just terribly evil Zoomba [e digicons]:annoyed:[/e]

565 Replies 1,540,392 Views

[quote who="GW Swicord" reply="14" id="2217410"] Heh. I actuall owned some holiday bundle of Starcraft and a couple of expansions. It was my last try at RTS and apparently the clickety-clickety kept me so distracted that I didn't notice any story content [/quote] Whaaa? You didn't ever watch Kerrigan (the ghost) get turned into the Zerg Queen? Which was the whole point behind the Brood wars expansion (which I think came with the bundle)?

150 Replies 255,877 Views

I'm for camp 1, I don't see how people keep claiming that it doesn't add strategic value... it certainly does. On the other hand, I have confidence that SD can create a sufficient AI/UI to make these things smoother as they will need to be to handle 110 resources. It's a 4x game, it needs to be complex.

565 Replies 1,540,392 Views

[quote who="Wintersong" reply="9" id="2216434"] Just imagine people traeting Jar Jar Binks as they treat now Sephirot and you'll get an idea of how I feel.[/quote] Ugh, ok point taken, nothing killed Star Wars like the crap they added in the the last three movies. I actually had a friends 10y/o kid trying to explain to me how all of his friends except one completely loved the new animated star wars cartoons. Made my head hurt. GW Swicord:

150 Replies 255,877 Views

[quote who="Wintersong" reply="23" id="2215963"] As a side note, i don't know what people sees in Sephirot. He just felt annoying and nothing special. Ammon Jerro kicks his ass anyday anytime.[/quote] Heh, my point wasn't whether you like him or not, but that you'd know exactly who I was talking about. You and probably 95% of the people reading this i'd imagine [e digicons]:grin:[/e]

150 Replies 255,877 Views

[quote who="Climber" reply="19" id="2215905"] quoting post I don't want 'more story' for EWOM. I don't necessary want Campaign. These things are icing on the top, not something really we want. With extended sandbox play, story will be repeated and become boring, something that we skip right away. One good memorable Campaign is already sufficient. Campaign would serve as a thorough tutorial and provide some backdrop for the races SD offered.&

150 Replies 255,877 Views

[quote who="BoogieBac" reply="10" id="2214420"]What it comes down to is this: People dont play MP to play the computer. We can put the saved time into a better in-game AI, but developing the external bot architecture, just to have people complain that they end up playing AI in MP, is a waste of resources. As for the streamlined economic model, dont worry about there not being enough depth...we're floating a few systems around ,but it wont be a complete departure from what was origi

150 Replies 255,877 Views

[quote quoting="post"] 2. I’m killing off the bots concept. People hate them. I thought they were cool but they’re too much work only to be hated. So there won’t be artificial players. [/quote] I'm actually very dissapointed to hear this, aside from the economics information revealed previous to this post, this was probably the most exciting thing that i'd heard about elemental so far. Lets face it, the gaming community in general does

150 Replies 255,877 Views