I read on another post that population growth is capped at 200,000, so the manual's just outdated if it's capped then it cannot be doubled. Apparently the population growth ability is also useless at this point.
Stromko
I often noticed (on Normal difficulty), that planets I took over would often have a couple squares free and no farms. Some planets would be almost undeveloped, even though the AI took them over a long time ago; actually I assumed the AI had sold off the improvements to piss me off
It wouldn't be a bug if the 6-move fighters in the example had 4-moves at the end. Instead, after the fleet moved 2 parsecs, they still had all 6 of their movement points after disbanding the slow ship. Logically every ship in the fleet would need to spend movement points in order to travel, not just the slowest ship in the fleet.
Might be nice, a few patches from now, if we could just save ship design 'profiles' and either load them up with a new game or start from scratch (or even with no pre-built ships at all).
D'oh! In my current game my race is 'Don't Ask'. So now I'm definitely starting over. (But that's kinda okay because everybody else has Harpoon missiles, Planetary Invasion, Lasers IV, and I've got... squat. No idea why) So are there any other racial bonuses that are completely useless ri
Did you get the patch? Oddly enough I did have a similiar issue my last game, I purchased a colony ship, then went into the ship designer and gave it better engines; I upgraded it, replacing it, and made sure to switch production to the new colony ship (which was named the same thing). The original colony ship got built, I could tell since it was slower than it should be, and from then on if I recall things were quite normal with that planet. I d
In my current game on a large galaxy, on (I THINK) normal difficulty, I'm completely getting my butt whupped. I've beaten it on normal difficulty before and I did really well in the 'colonization' phase, so I just don't get it. What I noticed was during the game setup, whenever I'd add another race it'd change the difficulty to 'Masochistic'. I'm pretty sure I switched it back to normal, but I can't figure out how to check and I don't want to los
1) Context-sensitive 'view battle' option. Right now I keep having to turn 'view fleet battles only if both sides are fleets' on and off, because for taking on precursor ships or fortified starbases I want to watch and see how my ships are actually stacking up. But when I'm taking out freighters, transports, that sort of thing it's a total waste of time. What I'd like to see is a 'View Battles if Close' option, that would have you watch fights where both sides(or just yours) are liable to lose s
Nope, I give one race a few techs, and in less than a dozen turns ALL races have those techs. There's no reason, there's quite a bit of animosity and warfare going around and they're completely unwilling to trade many techs; even if my diplomacy is superior to theirs, I'm unable to get the same sorts of techs that I'm =giving= to various races, and yet, races that I'm diplomatically superior to are able to somehow get those things from others. How, praytell, are they cutting the
When you trade technology with an AI civilization, they generally require (in my estimation) 2 to 8x the value of the technology that you're asking for. I'm quite positive however that the AI civilizations through some quirk are trading technologies in an overall equitable and constant manner; as a result, their research is pooled, making it almost impossible for the player to compete on Normal difficulty. I say this based on the game I'm running right
Only a good idea if they're obsolete ships and you don't want to pay to upgrade them.Otherwise, it would be more efficient to just manufacture ships you can take them out with.
For one thing, I'm pretty sure 'space' on ships is a means to limit the total mass of the ship. A ship with too much mass in a given ship class cannot enter hyperspace. More ship design technology allows greater mass to enter hyperspace and thus this limit is eased over time. That's my take on it based on reading the flavor text for the technologies as I research them. Also, if you have a thicker hull, you have less internal space, not
Stardock keeps the information for you, I didn't even have to remember my name and password in order to download the game through it. If you ever have to reinstall it, I suppose all you'd need to remember are your name and password for Stardock and you could get GalCiv II again, I don't see a particular risk of you losing access to it vs buying the box copy. So what's the benefit to online purchase? You saved some gas, and got the game a few
I played for abvout twelve hours with no multimedia pack and thought the missing sound was just a bug. Silly me, though it was kinda confusing because there was no reason for me to suspect that the multimedia was a separate download. Though seeing the size of it, I can see I have this to thank for getting to play after 30 minutes of unlocking instead of a few hou
Citizen Snugglepuss, wouldn't it be a better deal to just preorder the game again for electronic download, then log in with Stardock wherever your destination is and download the game there? Even easier if you've got a laptop. I'd suspect tickets would be more expensive than another copy of the game. Plus you can just flake out on the EBGames preorder, or be nice and tell them to give it to somebody else if you've got the electronic DL comi
Lacks a little subtlety but defnitely not trolling. Too much effort, and it's not like they titled it 'download GalCiv II now!!!!111' Fairly humorous I thought. Gah, doublepost
Lacks a little subtlety but defnitely not trolling. Too much effort, and it's not like they titled it 'download GalCiv II now!!!!111'
Seems like its beneficial to always have at least a 1 in each defense category since thats probably technologically cheaper than a 3 in any optimal category, no? That doesn't sound so bad, it's kind of realistic that a warship that primarily depends on its shields also is armored and incorporates basi
I believe I read that the attack 'dice' are all put together, so if you have three 1d2 fighters, the result of their attack will be a number between 1 and 6. I'm almost certain I read that somewhere on the site or perhaps the manual. I'm fairly sure that will be against only a single enemy ship's defense. If true, that would be why being the attacker is advantageous, because all things being equal an attack is more likely to succeed han fail. Actually if the difference between attack
Btw if you want to get any classic games from The Underdogs, make sure you aren't using any download accelerators. I just got banned from downloading off that site for a week, and all I tried to do was download Darklands while browsing with Firefox. Got banned in about 2 seconds. edit: I'm fairly clueless as to networking and such, but using netstat -n it appears that when i first begin to download a file it will open a crapload
I'd say classic games have been a big thing for awhile, there was a large array of Super Nintendo emulators available many many years ago for instance, which is great for classics like Chrono Trigger and others. They do take a bit of work and research to get through game-specific glitches and issues however. Also Windows has been less and less backwards compatible with every iteration, but there are some good DOS emulators such as http://do
I think the social choices in Alpha Centauri were much more in-depth, and they really gave AC a lot more replayability than Civilization 4. The effects of governments are pretty weak in Civ4, plus it is often the case that later governments = better. In Alpha Centauri, you could use completely different social engineering choices to make your civilization in a given game ultra-powerful in different ways. So for instance you could have
Society sounds pretty promising, I think I read about this in a gaming magazine a few months ago. Not just an online RTS but one that lets you customize your buildings and units for aesthetic uniqueness and strategic differences. It sounds like they're giving you a =lot= to do that isn't directly related to warfare. There's actually been a few decent MMORTSes in the last few years, Time of Defiance was pretty decent in a lot of ways, but it
Individual ships though? It might make sense if Experience makes a big difference (think it was mentioned in the Human Drengin wars thing), let's say you made just a handful of very large ships and there's one surviving with tons of levels, you could upgrade it with newer guns and defenses every once and awhile and it could be very important. So it might be useful to have a single ship with a unique name in that circumstance.
By positioning the parts, does that mean you can rotate them? I've been assuming the 'bling' is attached to the same pre-designated points on the hull as equipment, or at least there are pre-selected points where you can attach things. Am I wrong, meaning you can connect 'structural' accessories anywhere you want?