As to the above post, I should say that maybe show the path of the unit only in the parts that were already explored to prevent cheating. [quote who="JonSarik" reply="12" id="2851112"]I'm glad you approve, Brad. I wish I had answers for how to address the issues I bring up, but alas I'll leave it to you experts. So these are things I notice on the fly during a game, so again I apologize if these points have been brought up before often. Anyway, it's good to keep in in a sin
JonSarik
I'm glad you approve, Brad. I wish I had answers for how to address the issues I bring up, but alas I'll leave it to you experts. So these are things I notice on the fly during a game, so again I apologize if these points have been brought up before often. Anyway, it's good to keep in in a single repository, I guess. So one more thing: Show a dotted-line plot of the route a unit we select is taking (like in GC2!). Often, when clicking on a caravan in a large map
One more suggestion I want to add to the list: I want to see a sortable list of cities by resources. That is, I want to see which cities are producing what resources and be able to sort them, all in one screen. Gildar, prestige, metal, materials, crystals, horses, darklings, etc. It's inefficient to go through my cities individually to find out where to send heroes with production bonuses, like farming.
So...let me get this straight? You're throwing a tizzy because Elemental was boring? Hell, I thought Elemental sucked too, but I didn't "uninstall" and throw out every game of theirs and be "done with Stardock." It's not like they took over my computer demanding money for the password to get access back. They released a less-than-ideal product that they just *happen* to be fixing to make so much better. Does EA do that? Ubisoft? Don't let the door hit you on the way out, you drama que
Yes, training peasants and upgrading them can potentially be an exploit, but I don't think it will happen. I'm guessing you're thinking of GC2 where you can build a stripped transport and then fast upgrade to a transport by paying cash upfront. Well, since there are material requirements for armor and weapons, the AI can just require you to have the additional material on hand for the difference. But they would have to train at a city (with say a barrack) and will be out of commission for als
Thanks. I've been using them to garrison cities as newer ones get sent to the front lines.
Before I begin, kudos to Stardock for taking a game that was relatively not fun to play upon release and improving it to what we have today. Truly cannot repeat what has already been said by my fellows here as adoration for a developer who listens to their customers, and refuses to abandon a product as-is. That said, I realize some of this may have already been said/posted, and some may be new. Forgive a guy who is relatively inactive with Elemental since its release. Part of it was b
So I had my first full playthrough of Elemental since release and enjoyed the game except for some minor bugs and UI issues that are already being addressed in the forums. (Not being able to view city stats during leveling up is a major irritant). One thing I couldn't find, so here goes: Is it possible to improve and upgrade military assets already built as better armor and weapons are researched? Or am I pretty much better off using them as canon fodder? If not, it is
I disagree. As someone who pre-ordered and played through the beta, this game was pretty much unplayable and not fun one day one. I have to say this has completely changed with this patch. First time I played in months and it wasn't crashing, I wasn't confused by interface and research, and I was enjoying myself to 4 AM! Look forward to spending less time with my family for a while (sorry wife and kid, but priorities). :)
Wait, does it come out today? I thought Brad said "We will begin work on the next update (for January) as soon as v1.1 is released ." But i don't see a mention of date. Here's to hoping...
You're kidding, right? Let's take Lord Capitar or Gilden, with strengths of 19. I want my sovereign to have Dex of 19 instead, for example. Capitar's Intimidating, Hardy, Shrewd. I want mine Organized, Lucky, Blunt, and Ugly. Maybe I misunderstood your question/point, Phoenix. I don't want to create Sovereigns with the same attributes, but I don't want a gimp either! Besides, that just means I have more points left for Talents and Spellbook
I thought that too, but noticed that some of the included, storied Sovereigns have attributes as high as 19.
Has anyone else noticed that you cannot raise the stats of your custom Sovereign beyond 15 in the latest build?
Likewise, I can no longer play with the new 1Z1 build. It crashes immediately after selecting the appearance tab when creating a new sovereign. And it crashes when I press play, no matter which sovereign or number of opponents I select. Running WinXP Pro SP3, Intel Core2 Duo 2.4 Ghz, 3 GB Ram, new ATI Radeon HD 5500 Series profile graphics card.
Have you guys thought of releasing nightly builds instead of monthly similar to what VLC, webkit, mozilla do for testing purposes? I'm sure you guys must be posting updates to your servers to share internally. Are you willing to share that with the beta community, letting us download at "our own risk" with the occasional release of a more stable beta build for those who prefer that route? Just a thought.
Reading the last two entries, it just occurred to me. Resources probably shouldn't be truly global, but restricted to cities and town on that continent. After all, as we start playing larger maps with many lands, the logistics to "ship" foods and resources overseas would be too costly or too slow unless within a certain distance...unless logistics of a sort was researched. Just something to think about. Or, another way to think of this: resources are shared
Farms are built on fertile land tiles. You need to build your towns very close to such tiles to build a farm. Same goes for apiaries and orchards (when researched). Edit: But supposedly where the city is established won't matter as much in the coming new build as food will be a global resource shared by all your towns. You will send pioneers out to establish farms on the tiles you find.
What is the difference between combat speed and movement speed?
I like this idea, but may be moot in the coming 1Z build this week. Frogboy already stated they're planning on making food a global resource with "pioneers" going out to grab arable land or quarries for all your cities to use.
Can you be more specific? I've upgraded civic and housing/estates several times and didn't see it. I was wondering if anything else may need to be researched? Or if I have to destroy all houses before I can build apartments, something buggy like that?
Forgive me for asking, but I've tried searching the forums and even looked at pages and pages worth of topics with no luck. I've noticed mention of 4-tile apartments that can hold more people than the houses, but I've had no luck discovering which tech unlocks it. So can someone please tell me what needs to be researched to unlock apartments specifically, and the prereqs? Without it, I'm having trouble getting beyond villages. Also, is there a smarter
I think something very important is being overlooked. People do not move to cities, or populations do not grow in cities, for no reason. Yes, prestige is mentioned. We can build houses for populations, but that is nothing more than "squatting." People go to where there are jobs. I think it's important that that game mechanics do not reward just blindly building houses. We need workshops, mines, factories, orchards that need personnel to field and work. 
God, I hate you. Why post this and tease? I want 1Z already, damnit! :)
Is it possible to transfer potions and rings from one party to another? For example, a scout picks up a Speed potion and I want to give it to the Sovereign? Or more importantly, tranfer an item from the Sovereign to one of his children?