abiessener

abiessener

Joined Member # 2334078
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Six new monsters are free with the 1.8 patch today, and the latest Fallen Enchantress: Legendary Heroes DLC adds 15 new tactical maps and more to keep every playthrough as fresh as possible. Legendary Heroes v1.8 adds adds six all-new monsters with unique abilities to the game, includin

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A pre-release version of next week’s Fallen Enchantress: Legendary Heroes patch is now available. Version 1.8 adds five new monsters to the game, as well as changing how monster armies are spawned, which together add a lot of variety to the neutral armies players face during a game. To op

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[quote who="FroBodine" reply="6" id="3481763"] So, how do you get these new commander only items? Do you find them randomly? Can you buy them from your cities? Something else? [/quote] They're random drops. Re: modding the XML and achievements -- Yeah, you still get achievements. I can personally confirm that, as I like to play around with the XML myself when Derek isn't fast enough on the balance changes for my liking ;)

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Reply to N/A in FE Multiplayer

No I mean pausing the game is useful for taking screenshots. Though I may be confusing your question with a pause cheat I use for taking screenshots. I use the built-in screenshot function (PrintScreen key) because I can tell it to save as .png, which is much preferable when I'm generating promo material like the screens that we send out to press etc.

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Great thread. Also, TIL that everyone plays LH very differently ;) For instance, Guild Warehouse is stupid powerful if you can make yourself not build every building in every city -- a town with only the food it needs to grow plus market/tax office/well/inn can generate an insane amount of cash off of Warehouse/Produce Wealth from a very early point in the game. Anyway, like I said elsewhere I'll point this discussion out to Derek. I don't think any radical revamps of

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Love the city upgrade discussion. I'll definitely point out that thread to Derek if he hasn't seen it already. On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, it becomes the obvious and overbearingly powerful strat to always stack your champs up to maximize the (easy) XP you can farm off of quests/lairs/wildlands. And on a thematic level, LH is more about having heroes lead armies rather than D&D-style b

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FWIW, I don't actually know if Derek has the tall/wide contrast as a design priority in LH, and even if he does it's much less of a focus than in Civ. I tend to agree that the most advantageous path is to grow as wide as possible within reason, even with the bell tower/townhall nerfs. I do think it's less overwhelmingly strong now, though, which is good in my eyes as it evens things out a bit between empires -- which then leads to more awesome wars. On city level-up upgrad

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[quote who="Alstein" reply="47" id="3480276"] We need a high-end unrest reducing building that can be built in any city with all the nerfs you are doing to unrest. (requiring Alliances or some unused civics tech) [/quote] Granted I mostly play on Medium maps, but I haven't had any issues with the unrest nerfs -- but then I always prioritize growing Fortresses into Prisons. Are you having issues on small/medium maps, or larger? I ask because I genuinel

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Beta patch up on Steam. Changes: Increased combat rating to XP multiplier from 0.06 to 0.45 Reduced Harbor production cost Town Hall unrest bonus reduced from -20% to -10% Master Archer chance to crit increased from 0 to 0.5 Misc. conversation fixes And some bugfixes. Thanks for all the feedback, everyone (seriously, it's hugely helpful) and let us know how the patch treats you!

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Beta patch up on Steam. Changes: Increased combat rating to XP multiplier from 0.06 to 0.45 Reduced Harbor production cost Town Hall unrest bonus reduced from -20% to -10% Master Archer chance to crit increased from 0 to 0.5 Misc. conversation fixes And some bugfixes. Thanks for all the feedback, everyone (seriously, it's hugely helpful) and let us know how the patch treats you!

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Arguably the biggest patch to date for Fallen Enchantress: Legendary Heroes is now available for opt-in beta testing. Frogboy has made huge improvement to many areas of the AI, Commanders get new class-specific items, rival sovereigns are a lot chattier, and balance has gotten a hard look across the board. Patch notes can be found here: https://forums.elementalgame.com/455808/page/1/ LH 1.7, like all of S

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Yeah, sorry about the short notice fellas. We didn't have the final green light for the DLC releasing until pretty up against the wire. I absolutely understand the frustration and will work to make it better in the future if at all possible :) Anyway, YouTube is up: https://www.youtube.com/watch?v=CpAuqbCqM8A&feature=youtu.be

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Glad you enjoyed the stream :) I'd love to do more, if folks are interested -- need more than one person in chat to be active and asking questions probably though. I'd give you answers, but those are all pretty much Kael questions, sorry! Stream will be up on YouTube tomorrow; it's taking a while to render out after having the stupid stream drop spliced back together.k

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We had a request on the stream (which you should totally watch, btw, Kael is a funny guy) for seeing the new leaders available in the just-released Leader Pack DLC . I thought folks here might be interested. Check it out: In the interests of not making this page horribly hug

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Hey everybody -- Join Kael and I at the official Stardock Twitch.tv channel for a look at the DLC that's releasing today plus a chance to ask Kael (lead designer Derek Paxton) any questions you have for him live on the air. The broadcast goes live at noon Pacific time (3pm Eastern, 9pm CET) and will be available on-demand shortly after it concludes via both Twitch and the Stard

20 Replies 21,363 Views