CaptJono

CaptJono

Joined Member # 2318713
0 Posts 0 Replies 168 Reputation

That was my first thought, however I have attempted to re save and re convert the model several times. I'm pretty sure that I have selected the entire model each time.

15 Replies 12,722 Views

Hopfully someone can solve this one for me. I have made a Defiant class vessel for Sins, (don't have textures yet), but when I try to import the basic model into the game, the model isn't there. There's just an odd block. Incase there is a problem with the model, I have a link to my model (it's all XSI and MESH formats). Feel free to have a look. http://hosted.filefront.com/CaptJono/ <--Mesh and XSI fi

15 Replies 12,722 Views

3 Things for ya. 1. Nice work! Can't wait to see more! 2. I noticed the poor connection as well, you could try FileFront, it's File Hosting is free, you can upload up to 2 gigs, and it spports multiple people downloading at once. 3. Forgive the NooB-ness, but where are the files you guys are modding (script-wise) and what program are you using? I mod GalCiv2, and it doesn't appear to be similar.

285 Replies 605,774 Views

Dunii, you are right, Star Trek was based on Exploration, Science, Diplomacy, and occasionally having to punch an alien in the face. I agree a game with those quailities would be awesome (which is why I'm ticked that Star Trek Online is gone), but there is no way to turn a 4x game into the kind of game you're talking about w/out making it (sorry to say) boring. The diplomacy options are extremely limited, and once you explored, what would you do then? You could create random events to keep yo

1,754 Replies 4,119,264 Views

Major Stress, Thanks for undertaking the Star Trek Conversion for Sins. I had an idea for you after reading your description. Even in the 24th century there was problems with pirates, instead of making them all Maquis, you could throw some of the classic Orion Pirate vessels in there. Just a thought, CaptJono

1,754 Replies 4,119,264 Views

Well, if you have extra time on your hands, just try looking at some of the scripting in the example mod in the Data folder. You'd be surprised how easy it actually is. The hard part is making sure everything lines up so the game won't crash. And if you're not a graphics kind of person, there is always someone around who would like a challenge. Good Luck!

6 Replies 2,799 Views

Something else that would be nice is some kind of post on your main website to let us know you still exist! The last update (even mentioning that you all are working on it) was months ago! I'm a big fan of your MOD, keep up the good work.

34 Replies 23,171 Views