I haven't recieved the email too
popoto2
[quote who="Tiavals" reply="4" id="2367229"] But then again, this might cause meaningless micromanagement, where you must patrol around without any real meaning, and might open up abuses if you know for sure how the dungeon system works, burning a city here and there to make undead ruins. [/quote] Abuses are easy to avoid in this case: apply a random factor, so your action (in this example, burning a city/lair/dungeon) can have different consequences: create undead rui
In this post , someone has suggested some ideas about dungeons that complement this idea of repopulating dungeons. I think that is clear that everybody likes exploring the map, and that having the world completely explored is a bit boring, so an intelligent dungeon respawning system is needed. Returning to scouting abilitties, they can be used not only for seen further and exploring quickier, but also for finding re
[quote who="SnallTrippin" reply="1" id="2367145"]Well, I think I heard we can enter dungeons now, so lets hope they have stories. (And of course the ever popular answer: We will be able to mod dungeon types in! ..probably)[/quote] But, as Demianske said, the idea is not only have stories linked to dungeons, but "living" dungeons. If you have just dungeons with stories, the first couple of games you will read them. The rest of games, you will pass the story an go t
[quote who="Mythor" reply="40" id="2365744"] For people worried about the "OMG BETA WON'T BE FUN" thing, Frogboy said the first Demigod beta wouldn't be fun either. It was! He's just trying to make sure nobody has unreasonable expectations. [/quote] If we can make gameplay suggestions and see that they are taken into account and included in the game, beta will be fun for sure, despite lacking magic or graphics... If we are in the beta only for reporting bugs,
[quote]Rather than having to explicitly explore dungeons, or even having to send troops in to auto-explore and come back (or not come back) with information on what might be down there, I'd prefer if the amount of information given to you when you approach a dungeon be tied to the scouting ability of your hero or army.[/quote] This is a good approach. I like the idea of having a hero/unit devoted to scouting and not combat, with abilitties for getting info about a dungeon like the kin
I think that the information you have before entering a dungeon should depend on a scouting ability of a hero or unit in the army, so, depending on this ability, you can get more or less info about the dungeon (not only enemies, but also resources/treasures available) or even get your scouting unit killed in the process. There can be even rogue units specialized in entering dungeons and kill enemy units or get resources/treasures in the dungeon based on the information obtained by the
[quote who="Thrawn2787" reply="22" id="2363394"]Erm you probably have 2 copies. Preorders aren't charged until the beta starts. Contact [email protected] to see if you have 2 copies, and to cancel one if thats what you want[/quote] are you sure? Mine was charged in the same moment I made the preorder...
Units in clothmap are incredible. I think they're beter than in normal map :P
I like the MTG style of the spell cards, although I find colors a bit dull... and also thw wooden surface seems a bit empty. Nevertheless, I like it
I think one of the first thing to be modded will be races. Elves, dwarves, undeads... those kind of racec everyone expects in a fantasy game. And I also think that a group of pepople will join forces to re-create MoM usin elemental engine.