I don't know if someone else mentioned it (too lazy to search), I don't know if I was doing it wrong, Earth Elementals earth quake could not be used due to the range vs the area of effect, if it was in range the elemental was in the AoE and if it was out of the AoE then it was out or range :( It would have been ok if it would cast and just damage the elemental, but it wouldn't let me cast with the friendly in the AoE..... Also I run XP-64
Palverz
Thanks for the link, bookmarked
Lol I didnt know if there was a checking function that could be executed to halt the game start a minute or not.
Playing as Yoren my start point was right on top of crate making me have to move before I built city #1 Debug Message: Stamp Quantity: 13 Debug Message: Land Mass Size: 10 Debug Message: Land Mass Min Spawns: 4 Debug Message: Land Mass Max Spawns: 8 Debug Message: Forest Quantity: 5 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1253897518 Debug Message: -------------------
Next time ill post it externally :( lol, I confirmed I got the same anomaly to occur again, errr and it goes away after the boundry lines extend further.....
Take a look .... also here is a dump of the .err, it did not break the game but maybe a limit to city name length (or character restirctions) this didnt seem to keep the game from playing DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009 DebugMessage: *********DXDiag info f
I get a crash while running Dxdiag in the background, it states the above message below is the .err note. DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009 DebugMessage: *********DXDiag info follows.********* System Info Time: 9/24/2009, 01:14:15 DirectX Version: DirectX 10 Machine Name: PALVERZ-PC Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.0
By clicking cerain areas of shroud I can tell if the terrian is passable with unit or not, it wont let me select a point as a destination if the unit cannot move onto the square, it may be soon to be fixing such bugs but that way its out there in the open.
Sorry if this is a repost, While playing if I go to the options and main menu then hit skirmish the new map would not let me name it at all (the name box is blacked out) and when I skip past it and select a side the new map shows some (for lack of a better word) residue from the old map and doesn't allow anything to happen. It may or may not have anything to do with the fact I named the first map with various ASCII characters and made the name really lengthy.
*drool* I like editors, can we get some teasers on the item editor that was my favorite from MoM anyone wanting to play MoM on your windoze machine, download an abandonware copy of the game and implodeds mutiplayer edition (this one lets you set everything from map size to how much treasure is in the lairs) ive been using that to hold me over,
[quote who="DivineWrath" reply="3" id="2220130"]Quick thought, could we get it so whenever Elemental makes a map, it'll save it? I have, from time to time, gone back and replayed maps in other games using different setups and start locations. I would like to have such an option for Elemental. I know for GalCiv 2, my skill level has greatly improved over time, and I would really wish I could go back and try to replay some of those older games that I had trouble with.<