I'm giving Black-Knight karma for his brilliant analysis of the shortcomings of War of Magic. That's exactly what it is: War of Magic was designed as a large mix of elements that were often oriented towards customization but ended up not working together and making a consistent game experience. onomastikon also gets karma for pointing out the shortcomings of this poll: it's lacking a neutral, "wait and see" option. I'm cautious, but not optimistic. From where I stand, it co
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The issue with Kenata's mod is that, although it's an amazing piece of work, it's extremely constrained by the limitations of the moding engine right now. There's a lot of stuff that could add strategic depth that currently cannot be coded into the game. Passive, reactive or conditional abilities aren't in the game yet, for the most part. Also, abilities and a richer environment for tactical battles go hand in hand. Stealth/speed related abilities need a larger battlefield with cover
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