Aganerral

Aganerral

Joined Member # 2245691
2 Posts 14 Replies 120 Reputation

I think that part of it is that the level 3+ quests are non-repeatable . So a lot of those quest locations are actually trying to give out the same handful of quests, but once you get it from one of htem the rest vanish. On the other hand, the level 2 potion fetch quest is repeatable so those locations stick around and don't all disappear at once.

5 Replies 4,757 Views

It wasn't the sov that got the Sagog quest, he was off busy with other tasks and it was one of his children that stumbled on the quest. I've completed the quest in prior games (all before 1.08) but only with my sovereign that I can recall. It would be interesting if this quest is keyed 'sovereign only'. I'll try giving the egg to sov when I get home tonight. Though with the current glitches around activated abilities, the doom dragon may not be as doomy anymore :)</p

12 Replies 4,894 Views

Couple bits of quest fun lately on the current build for me, also: 1) On the Sagog's egg quest, I got the egg, went back to the location where quest originated and...nothing. Tried giving the egg to a different hero and still nothing. Only thing I haven't tried is giving egg to my sovereign to try. 2) Destiny's Tutor quest - got the original event to kick it off. Went to the next location for it. That location disappeared off the map, but I didn't get a

12 Replies 4,894 Views

One thing that I'd like to see as part of that is a rebalancing of the heroes/champions. If imbuing a champion becomes a tax on the global mana pool, the natural tendency will be to imbue fewer heroes, which is fine. But in the current versions of the game, the only heroes I really trust to hold their own in a fight are the ones that can toss spells. I don't trust any of them to not get slaughtered in a straight up melee fight against anything except basic bears, spiders, an

148 Replies 127,402 Views

A couple of thoughts I have after reading this. Certainly interested in how it shapes up over all, but some concerns: 1) Champions need to be more useful when they show up. All champions show up with minimal or 0 gear, even higher level 'adventurers'. This makes them virtually useless in a fight. Right now I can make them useful by imbuing them. Unless I'm deep into the warfare tech tree I can't equip them with weapons/armor that help them

45 Replies 28,272 Views

All, Still having crashes even with recent patches. A couple times have been preceded by Out of Memory error box but not always. My system: Core i7-920 6 GB RAM Radeon 4870 based card with most recent drivers fro mAMD Windows 7 64 bit Crash details: Pro

6 Replies 4,359 Views

Sounds like a good approach. My only concern is if B and C become all or nothing type options. For example, if a user really wants the more advanced tactical combat but doesn't want the rest of the game affected. Maybe as toggles on the option screen? Obviously I have no idea how feasible this is :) But just looking at the boards and my own game play, I'm not the only one who likes parts of elemental as they are and think those only need minor tweaks, but other p

193 Replies 142,794 Views

Just thought I'd add some feedback for Stardock and everyone else. Downloaded the 1.08 patch and started a new game, using a customer soverign I'd previously created and a large size map from elementerra program. [bug] Still got OOM error. Willing to acknowledge that it could be related to the elementerra map size, though I wasn't using the 256x256 max size it makes...I think the one I was on was 176x176 or so. Could play around 150-20

5 Replies 4,241 Views

Part of it is just the movement animation I think. Visually in game, my units on land move faster when covering hte same number of squares as the transport. So while the transport can move 4 squares/turn, watching it move feels so much slower.

4 Replies 3,373 Views

Just wanted to post a thank you for this mod. I started a game on a large size (196x196) map last night, and it looks well set up so far. getting the program to run and load the map to Elemental was easy. Now I just need to play with the sliders and see what they do :)

241 Replies 757,591 Views

[quote who="Yehudah" reply="32" id="2763400"]IGN's review of the game mentions this problem- http://pc.ign.com/articles/111/1117649p1.html The A.I. often takes its Sovereign into battle in foreign lands, making it easy to kill – which in turn eliminates the empire from the map. But should the enemy empires be smart enough to avoid this, they'll usually amass amazingly large armies and march on you, even if the victory through conquest option has be

44 Replies 100,805 Views

I just want to add to some of hte concerns about tying magic more directly to the shards. I like the sound of that in general, but I've had a couple games where there are no shards remotely close to where I started out. While this does pose a challenge, if I was stuck in that situation and completely unable to use magic until I got to a shard, the beginning of the game would be a lot more blah. I look forward to seeing the full post on magic next week and hope the final resu

265 Replies 683,569 Views

Just trying to understand what this ability does. From teh description, it sounds as if it would give extra techs from time to time, but I haven't seen any free tech pop up. Or is it that you have extra techs appear on your tech tree to be able to research?

0 Replies 2,161 Views

So here's another question: What about in fleets? I'll admit that I've hardly had a cahcne to play (damn that work thing and other away from keyboard obligations) but i'm wondering how this talk of attack/defense optimization would play into the fleet aspect. Would it be better to have each ship in the fleet have a mix of weapons? Or comprise the fleet of a mix of specialty ships...some ships that are only missles and some that are only beam? Or focus the entire fleet on one type

34 Replies 20,369 Views