It's true that so far, most strategy games (CIv4, GalCiv, etc.) appear like the basic model is marxist-leninist regime with a pluriannual plan for research, industry, economics, etc. It would be good to get some private initiative too!
Nemovadit
You'll be able to upgrade (i.e., refit) ships in GalCiv II. Yarlen is the feature in the beta yet, or not? Just to know if we are wasting our time waiting for a retrofit of if we should scrap the ships?
If we have blockade (nice idea btw), let's have blockade runners, and maybe smugglers events too. Interdictors à la Starwars could be a way to make blockades more effective than with a standard picket of ships patrolling the star system or planet's ways out, such ships could be module-based, expensive, thus making them very precious and allowing for standard blockade for minor planets.
Buy it... beta is open only to those that prepay the game.
Poput target said: The initial land grab has been a major part of every 4x strategy game I've ever played, and I've never seen anyone come up with a variation that made the initial land grab less than essential while retaining the 4x elements of the game. 4X Games are 10 years old now, we can hope for a little innovation... otherwise we're
Hello there. Just a word of introduction, I'm 34, this isn't my first beta. I used to play Master of Orion way back. I played Civilization I, II and III, Alpha Centauri and an innumerable number of wargames, RTS, role-playing games. I recently acquired both Galactic Civilization and Master of Orion III to get a better idea of modern 4X games. At first glance, Galactic Civilization II looks far better than most strategy games. Its graphic interface is easy to understand. So far, gamepl