A spell needs the following items: Spell Name Is it Strategic or Tactical? Arcane Knowledge required to acquire Mana required to cast Does it require any shards to be controlled? Spell Effect What Spell Book would it be part of? Notes 1) Breathing Room 2) Tactical 3) Cantrip - so low numbers here 4) Low nu
AceQ
Seriously, great shard idea here. I like it a ton.
The magic system/UI/tree is so bad, I had a very hard time even coming up with a suggestion on how to improve it. Eventually though, I realized the system could be very fun and very strategic if done in a certain way common to other titles. 1) I'll leave the UI out of this and get to a conceptual idea. Magic is lost and being rediscovered therefore, spells should need prerequisites to progress. Similar to Diablo but on a much larger scale. This would have
Just doing my part by reporting. I figured it was pretty common, but not everyone has dual screen setups...
When playing Elemental on a dual screen setup, in Windows 7 64 bit pro, when you click on the off the game screen to do anything on your secondary screen, it minimizes Elemental, which is good. When you go back to elemental though, it crashes with the DX Error. This doesn't happen on the startup screen (checked 4 times). Only when actually in the game play screens where it happens every time. There was no memory dump to upload, the screen shot is ver
This entire concept of expanding the game well after release reminds me of Total Annihilation. Cavedog had a heartbeat on the player base and delivered content that was unheard of at the time. Elemental really looks like it could follow this path. What a sweet thing to look forward too.
[quote who="Winnihym" reply="260" id="2632063"]As a suggestion, withdrawing from combat could cause you to lose prestige for your nearest cities, as a disincentive to do so. If you think about it, the flow of a game is such that if you get into a bad combat that you withdraw from, you'll be rebuilding an army for the next few turns. One way to exact a penalty on that process is to make it (slightly) harder to do so if you withdraw. I don't think winner take all is a goo
Winner. Takes. All. This just hit me earlier today. Why not have a system that accounts for the amount of players in the game and lowers the total turns or even takes tactical out of the picture altogether. The more players, the less tactical the battles become. With 32 players, the battles would auto-resolve, with 2 players the battles can be very tactical to the Nth turn. N being a game option. It's very con
[quote who="Bellack" reply="116" id="2630339"]As far as Controlling the length of a tactical battle goes I would have it as an option. I perfer no time limit and people I would play would also perfer to play with no time limit in MP or SP but I realize that some people like the game to only last 5 minutes so an option would be best that is set up by the host. But please allow an option for no time limit. I perfer to have the battle end when it ends [/quote] I'm one of those guys.
Off topic a bit: As much as I agree with Frogboy about the hardware, I can't help but wonder what the game could be with a community like XBL. The Xbox hardware is inferior but having 10+ million people fire up a single breathing community on a daily basis is just amazing. The fragmentation of the PC userbase has always been and will continue to be an issue.
Wow - everyone worried about not getting 30-50 turns into a tactical combat. Multiplay has to truncate these battles or the game will be unplayable in all but 1x1 scenarios and only if you have 12 hours on Saturday and 14 on Sunday. The one solid point about RTS battles
I've been around the block just long enough to have played many of these concepts out, as part of the game itself or just part of friendly agreement in any given TBS based multiplayer game throughout the years. It's really nice to see a developer taking these things into account. WINNER. TAKE. ALL. It looks as if most people haven't played large multiplayer tbs games online. WTA needs to be in fo
TBS + Multiplayer really is kind of rough. Auto Resolve takes the David / Goliath battles out of it too. Hmm.
If taking a longer beta approach can avoid the fallout Demigod went through, it will be well worth it. Also the 2010 early spring / mid-spring release schedule is looking packed with games flipping into 2010. Gamers have had a peak at the game, maybe one more polished peak over the next E3 / GDC season will spur more sales as well.