[quote who="seanw3" reply="58" id="3227551"]Grain only matters in as much as city levels matter. Since city levels don't currently do enough, Grain doesn't do enough. Since we are apparently sticking with city level as the main benefit of population, it would be untoward to see any new game mechanics that don't follow this design goal. If you want to add multipliers to resources, they must come from city level. It's too late to turn back now.[/quote] Even more than tha
davidwmiller
I do agree on the Campaign point, I'm more a fan of the campaign being built into the universe and being told throughout the game, like Master of Orion 2 and the Antarans, or Distant Words with the Shakturi. FE sort of has this with the master quest, but it's not quite the same. This doesn't mean the campaign they're adding will be bad, of course, not at all. But for a TBS it's not something that factors into the appeal of the game for me.
Would just like to point out that this little nonsensical bit of balance is still present as of Beta 4, possibly somewhat worse as now Natural Leader is"free recruiting", making the pair more appealing.
[quote who="Soulfire777" reply="149" id="3210817"]I really wish your unit did not immediately move when you right-clicked somewhere. I wish you could right-click-hold to see the movement path and number of turns to arrive and drag around to different destinations until you like what you see, then release the right mouse button to move. The way it is now, you right click and the unit just starts running off on it's way whether you like the path it has chosen or not.
Alternatively, you can just get Stardock Central going on your computer, found here: https://www.stardock.com/stardockcentral/. Log in to your Stardock account on that and just click the install button.
The 'cup' icon is prestige if I'm not mistake, influence has a little feather and some ink or something like that.
I went with fair, definitely starting to be fairly decent in most areas, but still generally pretty lacking as a strategy game for many of the reasons that DragonRider862 provides in his post. But since apparently his suggestions don't fit "the direction you're going with the game", I'm suddenly way less enthusiastic about the future of this than I have been. If h
[quote who="jackswift85" reply="1" id="3129720"]I missed this tidbit from the forum discussions: The demo capped off with a display of Elemental's equivalent of a nuke: triggering a spontaneous volcanic eruption under an enemy city that completely obliterated it from the map. That won't happen too often, Wardell assured me. "When you start doing this, everyone declares war on you, because you're using weapons of mass destruction." I really r
Good, I'm mid-exams and reading that post wasted a lot less of my time than a new beta release would have ;P
Just started up a new game purely to toggle the option and on and off a couple times, and I really don't find it makes much difference either way.. So mark me down as indifferent I suppose.
[quote who="seanw3" reply="48" id="3116505"] Or are you talking about religious mumbo jumbo? [/quote] If he think it'll get done without technology, that's pretty much the only option, if hypothetical concepts based on nothing count as options... Well, you could also accept that Stargate idea of having it eventually become possible naturally through evolution, but that's not exactly relevant to the near future...
[quote who="Nomorebeef" reply="14" id="3109449"] I hope my posts don't sound like I'm whining. Since it's a beta version, I'm just trying to provide feedback on anything I think would make the game better/more immersive. I like the game alot as it stands. I'm just trying to give the most feedback I can.[/quote] Feedback on a subject such as this is not particularly meaningful unless you provide a 'why'? You thin
Simple having high initiative units default to being up front would probably help quite a bit. More options would be better, but I find the most frequent annoyance is just when your units that move first start in the back, making their move first advantage essentially useless.
I've seen some dev mentioning of "world spells". Couldn't tell you exactly what those are, or what else to expect, but I'd say it's safe to expect some substantial additions in the high level spell department at some point.
[quote who="DexCisco" reply="1" id="3091062"]Yeah, The monsters seem to ignore the AI players. My last game the AI took The Shroud and left half the monsters still wandering around. When I took the city he built in it, whooosh! I got attacked every turn for about 5 turns. And I only had 3 defenders in the city, but my killer Frost Mages were displaced by militia. That really annoyed me. I almost quit that game at that point. [/quote] <
Cruel: + 1 Strength Beta 4 Update: + 1 Attack + 50% Champion Recruitment Costs Natural Leader: - 50% Champion Recruitment Costs Beta 4 Update: "Recruiting Champions is free" Who else sees the problem? Picking one does not lock out the other, so picking both gives you +1 <span style="text
lol, when I saw the thread title I thought this was going to be a suggestion to have the arrow keys move stacks, and I was going to laugh at you and make derogatory comments for such a crazy idea. Didn't realize it's actually already this way... So yeah, I agree. I'm sure someone does (there's always someone) but can't imagine using the arrow keys to move units in anything other than games where you're only controlling a single thing. For moving units on a strategic ma
Regarding the few comments above about how road placement my such with the change, at least at first. How would it be different than now? Did we actually have control over positioning of roads beyond simply arbitrarily linking every city? I was under the impression that it we would not, so unless I'm mistaken about that I would presume the placement of roads would be done as it is now, minus the caravan requirements...
Not the only instance that this particular issue takes form in. You might also find that if you have a city with a full garrison, you're also unable to move your own armies through that city, effectively blockading yourself until you shuffle units around.
Agree, things that aren't going to change shouldn't vanish from the map when they're out of sight. The case of this that has bothered me the most is when planning new cities, and you can't see the grain yields of tiles until you send units back out to the area.
[quote who="Lord Reliant" reply="3" id="3069272"]Please! Same goes for cities without production. I keep missing those, too, when I could be building something instead.[/quote] Don't agree on that. For one, you already have the "zzz" that appears next to idle cities on the lists to the right, but also there are various times that unlike research, you actually don't want to be building anything. Like when you've got nothing you want to build, or when you have any of the imp
In addition to this, it needs to learn not to continue spamming a spell at an enemy when that enemy has already proven completely immune to it.
I noticed a few times they mentioned that the game was just announced, even based some of their writing on that premise. Wasn't Fallen Enchantress announced like, a year ago?
So first, you get new spells be selecting the magic school traits when you level up. A fire apprentice and want more fire spells? Select Fire Disciple next time you see it. There are of course also a couple unlocked through research and quests. I'm not sure on the specifics of money, but just a few things that contribute: First you have the obvious one that you mentioned, taxes. Then you have a few buildings that directly provide money (like merchant), and setting up trade routes
[quote who="Raven X" reply="48" id="2684739"] Ahh, that's what I figured was going on. Tried 3 games so far all with that same result. The AI will use Tactical Spells if I Auto the battle, but as you said, we can't cast them ourselves in tactical battles. The icons for the spells aren't listed.[/quote] I've seen that happen, but I've also seen it work, where I could cast spells just fine. In any case, tactical battles in their current state I don't consider w