Dorkopotamis

Dorkopotamis

Joined Member # 2196499
2 Posts 6 Replies 218 Reputation

So I love this game and I know it's going to be great. The balance struck between TBS and RPG is pretty amazing. I especially like the changes made to the animation system and also the outposts/essence system that everyone has thus far been raving about. That said, the magic system needs to be made clearer and ordered in a more logical/concise way. Going down the warfare and development trees make a lot more sense and seem to be rewarding tactically while the magic tree,

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Reply to [.95] The AI in FE Beta

I'd also like to suggest a change into how might is calculated. Maybe if a particular force continues winning against stronger rated forces, its own might rating could increase? I think this would be great for the player who favors small land gains and one or two mega-stacks over more traditionally militaristic strategies. Also, for someone focused in winning through magic, this seems like the best way to calculate might.

10 Replies 2,995 Views

I'll start with two of my own: 1. What affects the acquisition of the "corruption" spell. It seems like some of my emperors get it at level 1, while some never get it. 2. Is there a full list of the game's spells along with prerequisites somewhere on the internet or in the game?

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Quick question: It seems like one of my death mages gets the "corruption" spell while another does not. What is the exact precursor for this spell?

12 Replies 6,199 Views

I get the feeling I'm enjoying this iteration a lot better than the last. But a lot of the changes are confusing me. Especially the difference in spells. Is there a spell list I can view somewhere?

12 Replies 6,199 Views

I respect that good work takes time. But I am still bummed out by this major bummer.

106 Replies 298,402 Views

One more thing: - I think I like the pacing of the game, but usually when I run into my first AI I discover how far behind I am. The kind of "auto-turn" feature may be responsible for this. I don't seem to put as much emphasis on getting every action out of a turn that I can, because they seem to go by so unceremoniously. I wouldn't know if this is worth changing.

7 Replies 4,237 Views

Master of Magic was probably the very first video game I've ever played and has earned its place in my memory as a great game for this reason. I've played other games that have gotten close to recapturing the feelings I had when playing MoM, most notably Disciples II and Age of Wonder. I watched as the original Elemental came closer to release and even had an opportunity to try out a pre-release build - it's an opinion that has been expressed quite a few times, but it ju

7 Replies 4,237 Views