[quote who="landisaurus" reply="17" id="2002839"] I guess I see where you are going. Most of the main-stream comparisons are pretty lame. I spend a lot of time playing a game called "Burning Wheel" rather than D&D these days, and it actually does a much better job of emulating magic as seen in Tolkien and Wizard of Earthsea, where the magic you hold isn't just a list of spells, it is in some ways but its largely based on intent and the obsticle that needs to be roll
Hiriako
Er, apologies. I actually meant to put more than that in there! Posted it as I was being called away to breakfast, so I didn't double-check it. Fixed. As note, I don't want to simply remove weather and seasons from the concept either. I just don't see the benefit of having turns being a specific, Earth-based length of time. A season is as long as it is, and that could be a game-balance issue later on.
[quote who="GW Swicord" reply="15" id="2002812"] If you take "waygate" strictly from the Wheel of Time model, it is a semi-stealth rapid transit system and not a teleport. That's pretty much why I like the idea of having both an option to build something like the Ways and to learn to cast teleport spells, just as channelers in WoT could do.[/quote] I'm using waygate because it's the term being bandied about upon this forum. It could function like the waygates from WoT - with the
[quote who="Luckmann" reply="18" id="1995805"]I'd say botch the idea for turns being "days" or "weeks"; simply have "turns" being "turns". Add a regional weather system, and seasons that last 24 turns each (long enough to be felt, but not so long it'd start to annoy you), and divide a year into 4 seasons (96 turns, which sounds a lot more than it actually is). This'd allow us to have our seasons, have our sense of temporal flow (4 seasons = 1 year) while everyone can make-beli
[quote who="Denryu" reply="13" id="2005410"] Give's "mount point" a whole new meaning, doesn't it? [/quote] *facepalm* I petition for tools like Sins's Forge to create particle effects and models for characters. If we have that, we could easily make all-female armies, or all-child armies. Maybe armies of three-legged dogs. Whatever!
Ah, yet I can confirm that he does, in fact, have an avatar. His avatar is the no avatar from the forums for Sins. Yet I read this part of the forum presently from Elemental. Therefore his no avatar appears as an avatar as the Elemental no avatar is different than the Sins no avatar. Sir, I applaud you, for at once you have both Avatar and No Avatar. Surely you are a great philosopher. (Cookie for anybody who gets that reference)
[quote who="landisaurus" reply="12" id="2001918"] I'd love to see inspiration drawn from things like D&D for the availability of spells. I wouldn't. The wizard spells are a D&D flaw that has existed in every edition (though 4th tried to make a change with rituals) I feel that D&D does a piss poor job of spell availability, and the spells are often boring, generally unoriginal, largely way too specific to be useful.[/quote] <
I should point out that I'm coming into this game never having played MoM. I got ahold of a copy once, many, many years later. Had no manual. Couldn't really figure out it because I was impatient at the time. Died too quickly too often. Anyway, I do like the thought of being able to construct waygates which would allow speedy transporation between your own cities and villages. Should this kind of travel be instantaneous, or take a bit of time? I think that depends on the explanation b
I disagree with the thought on Next-Gen consoles. Yes, it's at the proper point chronologically when compared to past data, yet the current consoles are still popular enough and selling enough that there is little incentive for the companies to move ahead and produce the next. Nintendo systems in particular cannot stay in stock, nor can PSPs (in my area) or the less expensive models of the XBox 360. Until sales begin to die down on these products, I don't see there being more than continued r
I might wonder about that though, with regards to things like Wing Commander. Yes, it was a simulator, but it was an iconic series. As it trailed off in the latter years, it was mostly due to game quality as much as anything. The first through third games were masterful and widely acclaimed by people, even to this day. Same with Privateer. Privateer 2 and the later WC games weren't nearly as well liked. That, and the way Ultima was being handled, kinda threw Origin into the gutter. I
The biggest turnoff I had from X3 was that the game slowed to an absolute crawl when I got into combat. (That first tutorial mission), so I could never actually play it. I have it somewhere, and should try it again since I did upgrade my computer, but I dunno where the copy is.
Thinking about the nature of the game, who is to say a magic-using unit couldn't be imbued with all sorts of powers? I'd love to see inspiration drawn from things like D&D for the availability of spells. Sure, you could have traditional mages, but why not some more creative magic-using units: Magic-Using Archer (Ran one of these in a Champions game, though he used a rifle) - basically a normal archer with the ability to imbue his arrows with power of the elements. Warrior-
I can understand the difficulties inherent in digital downloads, but when a company like Stardock usually offers an option for both digital download and retail-box, why not take that one (even if you pay a bit more) when you have concerns? Yes, I know not every game has that option.
Happy New Year, to you as well! I'll be spending the day working sadly, so drink a few for me!
Hmm...very interesting! You claim inspirations in the title. Is this intended to be backstory for Elemental - which would then imply a universe connection to GalCiv - or simply something which gave encouragement for that game?
I have to say, the games are rated Mature. If the parent doesn't want him to play them, he shouldn't play them. I don't agree with the father's reasoning by any means however.
I actually work in the retail industry for Gamestop, and it's true. People don't really have a clue what they're talking about with PC gaming. Even trying to explain it is painful. If you ask them about their computers, 9 times out of 10 the answer is 'It's a Dell' or 'It's an HP'. For those that actually are familiar enough with the hardware to get going however, it's a very economical
Hahah. I'm impatient and I first heard about the game in Game Informer today. (Busy at work, so no time to do anything significant!) With the track record of Stardock developed games however, I preordered as soon as I read a little about it. I'll wait for the beta. Patiently. Now I'm going back to the SoaSE (Yes, Stardock only published that one) Entrenchment beta.
Ok. I think I got the gist of this post, but things did end up noticably off-topic once RPGs came into account. As far as pathing goes, I would wonder if the coding from SoaSE's wormholes vs. interstellar phase jumps would be applicable, or at least a starting point for the AI to consider a proper route. I would like to see some form of shortcut available for transportation, though I'm not sure what my preference might be. A teleportation spell would be interesting, particular