[quote who="redwhalen" reply="6" id="2663843"] Quoting Hound, reply 3 Permanently trading your Essence for something beneficial is a core concept of the game and should not be changed. Losing 1pt of Essence from dying is appropriate. Death should always have severe consequences instead of being a minor inconvenience. I would even take perma death and game over much rather than making death inconsequential and the game world less immersive as a result. Bu
happyfungi
Why not have a number of resistance turns like civ does? (So like 8 turns or something for a really L5 city). The attacking force requires an army big enough combat rating to quell the cities, and if they don't it kicks them back out a square. If the civ that attacks the city attempts to raze houses beyond how many people are using it, or simply razing the city, THEN insurgants pop up and get into battle with the attacking forces. Generally peasants just roll over and let attacking armie
I had this happen as well.
Well in my first game I used about 10 strength bonus and 8 dex bonus books, but noticed late in the game that I was barely ahead of where I had been. My speed and defense increases had seemed to have maintained.
I also had this happen.
Yeah I noticed this as well.
My NPC Adaban. https://dl.dropbox.com/u/6608084/Adaban.xml you can email me or PM me if you want to include my name.
I say focus on the lore of the factions and the original races, then allow further customization of races in patches or expansions. Stardock is awesome at worthwhile content patching.