Tilarium

Tilarium

Joined Member # 2042431
7 Posts 22 Replies 624 Reputation

Hi! Thanks to you both for the replies. Thanks to the link from Deathwynd and watching Gauntlet's videos (the ship designing ones and the ones that highlight the ship sets from his race mod) I've been making my own set for the Klingons. As I don't really have the skill at building the ships themselves I have been modified the ones DLed from the workshop, the very ones that Bonylein mentioned. Using the files he provided, I've been using that as a base f

4 Replies 7,696 Views

If I missed this in the folder, I'm sorry and please point me to the thread. If it hasn't been addressed, then hopefully someone will have an answer and this thread will help someone else in the future! Now that we have steam workshop support all kinds of wonderful factions and ships are popping up. The problem is that most of those factions have certain ship designs that are associated with them (IE: The Star Trek races, the Empire from Star Wars, t

4 Replies 7,696 Views

Surge was indeed correct, it was one of the factions that had a custom set of ship designs. Question, what's a good amount of factions to have on an immense sized map? I don't like having other factions starting to close to me where we meet before I have a chance to start building myself up.

4 Replies 8,437 Views

Curious if you can have to many factions in the game. I've got about 40 AI opponents ready to face me on a immense map but the game freezes up trying to load the map now. I left it sitting a good 15 minutes earlier and it didn't finish! Only thing I can think is that I have to many factions on the map... or it's the mod to make minors a little more prominent.

4 Replies 8,437 Views

Would love for warnings to get added into the game with a future update. What I'm referring to is a warning that an unfriendly ship(s) have entered into my space. Or an unfriendly ship(s) is close to one of my worlds. Nothing more fun then being off exploring only to get a message that one of my world is under attack from a couple of pirate ships that I had no clue were coming.

1 Replies 11,154 Views

Hey all, before I go digging around in the files I was hoping someone might already know where to find what I'll be looking for. I want to adjust the starting ships for me (and I guess the AI too) so we don't get the survey ship and the colony ship and instead we have to build them ourselves. I'd almost take it a step further and get rid of the Engineering technology but that seems a little harsh! So, anyone know which file controls that? You'll save me

1 Replies 8,833 Views

I've used this mod and the larger maps by rlane48. I prefer this mod over his because of the way the GME is handled but I have one thing I prefer from rlane48's mod. The added distance between cities. You can't build buildings in the cities that are within 4 tiles of another city but you can build cities 4 tiles way. Problem ends up being that you can't build new buildings in your cities. While it's easy to control with myself, the AI doesn&#3

73 Replies 261,547 Views

I'm confused on these. Is there a bit of code that says if one faction is building one of the unique buildings then no other factions can attempt to build it? I ask because in my current game I want to build the baazar. It's an option to build on turn 121 but on turn 122 when the settlement I want to have it in hits level 2 and becomes a town the option to build is gone. It's not just gone for the new town but on my capital as well (which is also a town and

6 Replies 11,879 Views

Brings up a question I've been wondering. Can one make champions to get randomly populated into the game world? I've got Stormworld in use as well, and would love to make some champions using it's new races and abilities.

6 Replies 4,964 Views

I just started playing the scenerio and in the first first one at the very beginning, there's a gold mine! I've never seen one playing a random map, are they there? Can you get them randomly seeded in a random game? If not, there a way to enable them?

5 Replies 8,802 Views

I like the idea of slowing down the item progression so you don't get powerful items at the very start of the game. That actually bothers me, when my soverign or champion finds a powerful weapon at the start, letting him cut down the low level groups of mobs on his own.

10 Replies 3,999 Views

One of my things for these types of games is to keep starting a new game over and over until I get a start that I like. Yesterday, I spent upwards of 7 hours re-starting just to get an area that I liked. Some looked good initially but turned out to not be good after 10-15 turns. One thing I learned in this time, the random maps aren't as random as you think. On several dozen occasions, I got the same map.. or atleast they had the exact same starting area.. from the

7 Replies 6,729 Views

But what about none custom factions? Those are the ones I'm really interested in making some changes to now that I've got the additional faction traits mod to work. Now if there was only a way to get the faction and character traits from Stormworld in the create a faction/character lists I'd be a really happy camper!

4 Replies 13,764 Views

Today I was playing with a new, custom made empire. I had a life shard close to my capitol but it was locked, when I hovered over the shard it showed that my faction can't use it. So, what I'm wondering, is all about the life shards.. why I can't use it and what I need to beable to build shrines on them. Thanks!

10 Replies 16,269 Views