Tilarium

Tilarium

Joined Member # 2042431
7 Posts 22 Replies 624 Reputation

I've used this mod and the larger maps by rlane48. I prefer this mod over his because of the way the GME is handled but I have one thing I prefer from rlane48's mod. The added distance between cities. You can't build buildings in the cities that are within 4 tiles of another city but you can build cities 4 tiles way. Problem ends up being that you can't build new buildings in your cities. While it's easy to control with myself, the AI doesn&#3

73 Replies 260,901 Views

How do you start them with items not avaliable in the character creator?

6 Replies 4,016 Views

I'm confused on these. Is there a bit of code that says if one faction is building one of the unique buildings then no other factions can attempt to build it? I ask because in my current game I want to build the baazar. It's an option to build on turn 121 but on turn 122 when the settlement I want to have it in hits level 2 and becomes a town the option to build is gone. It's not just gone for the new town but on my capital as well (which is also a town and

6 Replies 11,827 Views

Brings up a question I've been wondering. Can one make champions to get randomly populated into the game world? I've got Stormworld in use as well, and would love to make some champions using it's new races and abilities.

6 Replies 4,922 Views

I just started playing the scenerio and in the first first one at the very beginning, there's a gold mine! I've never seen one playing a random map, are they there? Can you get them randomly seeded in a random game? If not, there a way to enable them?

5 Replies 8,755 Views

I like the idea of slowing down the item progression so you don't get powerful items at the very start of the game. That actually bothers me, when my soverign or champion finds a powerful weapon at the start, letting him cut down the low level groups of mobs on his own.

10 Replies 3,947 Views

One of my things for these types of games is to keep starting a new game over and over until I get a start that I like. Yesterday, I spent upwards of 7 hours re-starting just to get an area that I liked. Some looked good initially but turned out to not be good after 10-15 turns. One thing I learned in this time, the random maps aren't as random as you think. On several dozen occasions, I got the same map.. or atleast they had the exact same starting area.. from the

7 Replies 6,675 Views

But what about none custom factions? Those are the ones I'm really interested in making some changes to now that I've got the additional faction traits mod to work. Now if there was only a way to get the faction and character traits from Stormworld in the create a faction/character lists I'd be a really happy camper!

4 Replies 13,497 Views

So.... empires = evil and kingdoms = good? So much for my noble Empire of Gondahar.

10 Replies 16,202 Views

Today I was playing with a new, custom made empire. I had a life shard close to my capitol but it was locked, when I hovered over the shard it showed that my faction can't use it. So, what I'm wondering, is all about the life shards.. why I can't use it and what I need to beable to build shrines on them. Thanks!

10 Replies 16,202 Views

Confused on how to get this to work. Is it still compatiable with Stormworld? I've put the contents of the .zip into the mods folder, but don't have the new traits showing up.

72 Replies 310,527 Views

Cool! I like the idea of a more unique item to add instead of the practice sword! I'm bookmarking this page so I can have it when I start a new game up.

2 Replies 3,125 Views

Wondering how to add the practice sword into the tech tree. I don't have my game open right now, but the tech I think the tech is called weaponsmith. It's the one that gives most of the basic weapons, including the dagger. Just seems strange that there are no swords at that level. I know I can use the dagger, but seems weird to have mounted people with daggers. I'm using Stormworld if that makes a matter. Anyone knows I can add this in for my ne

2 Replies 3,125 Views

[quote who="BabbyLuring" reply="5" id="3287161"]Yes to more DLC's! Monster pack, faction pack, unit pack (more unique traits for the units you design?), magic item pack, technology pack, completely different faction packs, etc. etc. I'm not big on the map pack, but I will buy it to support the developers and in return I hope they look through this and consider making more requested packs [/quote] Likewise. Mapack isn't big on my list, but I'll buy

11 Replies 55,238 Views

Personally, I'd love to see a DLC that introduced boats/ships and continents. A monster pack sounds pretty awesome too... and love to see some new equipment options, new quests, and new traits and weaknesses for custom kingdoms and characters.

11 Replies 55,238 Views