Perhaps I missed it but how does one install the various mods?
Tilarium
I've used this mod and the larger maps by rlane48. I prefer this mod over his because of the way the GME is handled but I have one thing I prefer from rlane48's mod. The added distance between cities. You can't build buildings in the cities that are within 4 tiles of another city but you can build cities 4 tiles way. Problem ends up being that you can't build new buildings in your cities. While it's easy to control with myself, the AI doesn
How do you start them with items not avaliable in the character creator?
I'm confused on these. Is there a bit of code that says if one faction is building one of the unique buildings then no other factions can attempt to build it? I ask because in my current game I want to build the baazar. It's an option to build on turn 121 but on turn 122 when the settlement I want to have it in hits level 2 and becomes a town the option to build is gone. It's not just gone for the new town but on my capital as well (which is also a town and
Possible to change the frequency that they appear?
Brings up a question I've been wondering. Can one make champions to get randomly populated into the game world? I've got Stormworld in use as well, and would love to make some champions using it's new races and abilities.
I just started playing the scenerio and in the first first one at the very beginning, there's a gold mine! I've never seen one playing a random map, are they there? Can you get them randomly seeded in a random game? If not, there a way to enable them?
Cool, thanks for confirming this. Thats what it sounded like while I was reading the thread, but now I know for certain. I'm going to play some quick paced games with the various factions and make some custom units for them!
Question. If I have custom units I built while playing a faction, when it's under AI control, will the AI build those custom units along with the regular units? I hadn't even considered playing the faction and making units for them.
My advice, don't click on a specific spot and let your units move on their own. The AI has poor pathfinding, it seems to me to go the most direct route, not the quickest route.
I like the idea of slowing down the item progression so you don't get powerful items at the very start of the game. That actually bothers me, when my soverign or champion finds a powerful weapon at the start, letting him cut down the low level groups of mobs on his own.
One of my things for these types of games is to keep starting a new game over and over until I get a start that I like. Yesterday, I spent upwards of 7 hours re-starting just to get an area that I liked. Some looked good initially but turned out to not be good after 10-15 turns. One thing I learned in this time, the random maps aren't as random as you think. On several dozen occasions, I got the same map.. or atleast they had the exact same starting area.. from the
I usually build my heros with no weapons or armor and just buy it, it's cheaper and reduces the build time.
But what about none custom factions? Those are the ones I'm really interested in making some changes to now that I've got the additional faction traits mod to work. Now if there was only a way to get the faction and character traits from Stormworld in the create a faction/character lists I'd be a really happy camper!
Is it possible to edit existing factions or do I have to build them a new from the ground up?
So.... empires = evil and kingdoms = good? So much for my noble Empire of Gondahar.
That did it! Thanks.
Today I was playing with a new, custom made empire. I had a life shard close to my capitol but it was locked, when I hovered over the shard it showed that my faction can't use it. So, what I'm wondering, is all about the life shards.. why I can't use it and what I need to beable to build shrines on them. Thanks!
Confused on how to get this to work. Is it still compatiable with Stormworld? I've put the contents of the .zip into the mods folder, but don't have the new traits showing up.
Cool! I like the idea of a more unique item to add instead of the practice sword! I'm bookmarking this page so I can have it when I start a new game up.
Wondering how to add the practice sword into the tech tree. I don't have my game open right now, but the tech I think the tech is called weaponsmith. It's the one that gives most of the basic weapons, including the dagger. Just seems strange that there are no swords at that level. I know I can use the dagger, but seems weird to have mounted people with daggers. I'm using Stormworld if that makes a matter. Anyone knows I can add this in for my ne
I'll say this, if/when you try to intergrate Stormworld, I'll be one happy camper! I love Stormworld and I can't see myself playing without it but your mod sounds so amazing that I want to play it as well. It's like having to pick between cake and pie... you want both, but can only have one :(
[quote who="BabbyLuring" reply="5" id="3287161"]Yes to more DLC's! Monster pack, faction pack, unit pack (more unique traits for the units you design?), magic item pack, technology pack, completely different faction packs, etc. etc. I'm not big on the map pack, but I will buy it to support the developers and in return I hope they look through this and consider making more requested packs [/quote] Likewise. Mapack isn't big on my list, but I'll buy
Solved, just had to exit the game and load it back up to get my custom factions in the game.
Personally, I'd love to see a DLC that introduced boats/ships and continents. A monster pack sounds pretty awesome too... and love to see some new equipment options, new quests, and new traits and weaknesses for custom kingdoms and characters.