I am just seconding or expanding on some thoughts already discussed: Re: Timers: it would be nice to have some quests that are not timer oriented, but can only be completed by meeting some criteria. ie "who can draw the sword from the stone...", "The first player to have an heir with a bloodline of X and Y", etc. Perhaps non-timer quests would fall into an EPIC class. Re: Negative consequences: Some quests should be preventative quests. ie "A
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