[quote who="kryo" reply="7" id="2240188"]The Elemental beta got pushed back since the senior devs had to be pulled over to Demigod for the past month or two.[/quote] Understandable. But would it be a matter of weeks or months?
Seboss
I think the most sensible solution is 2. In Dominions 3, you can create battle scripts for each individual unit in an army (advance x meters, shoot when enemy gets in range, target priorities, cast X or Y spell and so on). The battles play out by themselves but you have the possibility to view them and analyze their outcome to refine your tactitcs. It's rather obscure and difficult to master but it works out pretty well and is actually the only viable solution for a game mainly d
Oh yes, I'm so sold. A new Monkey Island game and from a quality developer at that. This really takes me by surprise. 2009 is going to cost me a lot of money.
[quote who="landisaurus" reply="8" id="2226658"] Quoting Seboss, reply 6 Hmm yeah, not the best way to make us -We Outsiders- feel at home huh. no no, I was simply saying " we of the forums" to ensure there was no miscommunication on who "We" represented.[/quote] Hey, no problem. I'm not that easily insulted even if, in retrospect, my post does sound kinda angry. You'll have to admit that "we of the forum" sounds a bit like the voice of the hivemind. "We of
[quote who="Luckmann" reply="5" id="2223062"]"We of the forum". [e digicons]:D[/e] [/quote] Hmm yeah, not the best way to make us -We Outsiders- feel at home huh.
[quote]The risk, of course, is that everyone has "boring time" during winter (or months with mud that slow down army movement, etc.), but there are probably ways around that.[/quote] Except if some faction or units have awesome bonuses in winter that would put everyone on edge during this otherwise slow season. Yes, I'd like seasons too.
That's contradicting Windisch previous statement [e digicons]:S[/e] But no worries, I'll ask SD directly either by email or on irc.
Uhoh... preordered in November and Elemental does not show up in my registrations. Time to send an email to SD I guess.
Is it June yet?
[quote who="Blair Fraser" reply="6" id="2067595"]We downloaded it here at work and none of us have got it running fast enough to be playable (we have pretty good machines). Any ideas?[/quote] You have to uninstall Object Desktop and WindowBlinds. ah.ah No seriously, my rig is far from top of the line (Inter E6700, Radeon 4850, 2GB DDR2) and it runs flawlessly on 1680x1050 max details (except for the atrocious loading time). This said, it seems the demo has some issues wit
I think Gal Civ and Sins of a Solar Empire where eventually localized by third-parties yes.
I was wondering how Stadock will manage cloud AIs skill level against the average human player. I mean, the server-side AI that allows to lighten the burden on the player's machine and let Stardock analyze data to improve the AI decision-making is pretty awesome all right. But you know, some players just plain suck despite their unmeasured love for strategy games. I sure do. So what will happen to poor Seboss if AIs eventually become near-unstoppable killing machines only El
Does Stardock plan on relying on third-party publishers for Europe distribution, and if that's the case, will these publishers handle localization of the game? Or if you plan on handling worldwide publishing yourselves, would you rely on the community for translation?
Since one of my most eagerly expected game of 2009 is Solium Infernum, I can tell for sure fancy graphics are the lowest of my priorities.
Ah well, maybe not *that* oldschool :D Those are great examples but they're nothing more than number crunching dungeon crawls. I was thinking of something like Fallout or Ultima VII (minus the awful combat). Big world, deep characters, choices and consequences that actually matter. You know, roleplaying.
Please refrain from making yet-another-Diablo clone and bring us some old school tactical turnbased RPG goodness by all means!
OMG! Stardock is turning into some EA-like monstrosity !! [e digicons]^_^[/e]