Seboss

Seboss

Joined Member # 1978179
0 Posts 119 Replies 7,596 Reputation

I play on a Mac too, using WASD or the arrow keys for panning the camera around is just the right speed for me. Did you try using the keyboard? You can also pan the camera with right-click+drag if you happen to have a Magic Mouse or any two buttons mouse.

14 Replies 10,583 Views

As it turns out, I don't experience this problem at all on my Macbook Pro Retina 2013 running Mavericks, if that can be any help.

5 Replies 5,520 Views

The game is pretty fast overrall, panning the map around or zooming is generally fast and smooth. But all interaction with the UI is super sluggish and laggy, especially with special buildings (research center, hacker, etc). Tooltips take ages to appear and some UI elements stack upon each other when clicking around too much. The game is noticeably smoother after victory using the "map" mode to look around the map. Here are my specs: Windows 7 64bits Intel Core i5 M450 2.

5 Replies 5,520 Views

One thing is for sure, it took Stardock 10 years to build up a reputation as a respected developer that cares for its customers and PC gaming as a whole, and it all fell apart spectacularly in a couple days. I don't really blame the RPS users and other Stardock/Wardell detractors. With Stardock sounding really self-righteous with that whole Gamer's Bill of Rights business (shortly followed by the Demigod failure), the overly ambitious claims over Elemental with the result

19 Replies 30,777 Views

I can't say I agree with all your points, but this is a well thought out review. Good work :) [e digicons]k1[/e] Sadly I agree with your conclusion, MoM is still the champion of fun in the fantasy 4X category. However, I'm convinced Stardock realize that and have a good picture of what need to evolve in the game to become deeper, more challenging and fun.

18 Replies 85,079 Views

Spiffy website. The jQuery tooltips got a little wonky on a couple occasions here (FF 3.6.9) and sometimes the data for the global map fails to load but otherwise it all looks and works pretty good. I'm all ready to get my ass kicked now :D

70 Replies 134,506 Views

Very insightful posts here. I work in the non-game software industry and I always thought the only development method the game industry knew was "throw everything at the wall and see what sticks". Seems I'm not close enough. Game engines such as UDK, Gamebryo or Kumquat are different story though.

19 Replies 47,436 Views

[quote who="seanw3" reply="11" id="2762124"]I am so happy i am going to go outside and extend my lifespan by exercising![/quote] Don't overdo it, you could get opposite results.

15 Replies 54,444 Views

[quote who="Istari" reply="8" id="2762039"]We agree too. This week you should start to see the release of web based XML tools (first for reading, later for writing) for manipulating and seeing how the XML works together.[/quote] This is insanely great news Istari. Thumbs up!

15 Replies 54,444 Views

Agreed. It would be a shame if a game so moddable with such great tools was not backed by good documentation. If such documentation exists - or if one could be created in a reasonable amount of time - it would be a great asset to the game and the community. Reverse engineering can be fun for a while but first hand information will always be more productive and lead to more robust mods.

15 Replies 54,444 Views

[quote who="BlackRainZ" reply="19" id="2760465"]I can understand what your saying Seboss, but I don't think the journals were ever intended to be that way. Think of when your doing a journal. It is more of an account of your day, your feelings, etc. It is not an informative step by step documentation of something.[/quote] Yes, I realize that. But it's only natural that people read too much into these journals. And either it's intentional or not, the devs journal are uber effective hyp

173 Replies 577,784 Views

[quote who="Rune_74" reply="13" id="2760436"]Um, and you know what the facts are opposed to what they write? Curious response there.[/quote] I never suggested devs are lying nor that I know better than they do, and I don't appreciate that you insinuate that. I think the devs journals can be very colorful but sometimes not so informative. The latest dev journal is a good example. The Avatar comparison - while it may tingle in a good way the anime fans out there - is not v

173 Replies 577,784 Views

[quote who="Kardiophylax" reply="2" id="2760399"]All communities devolve into this over time. It is the nature of the internet and is the reason many, I daresay nearly all, the big name developers out there do not interact directly with their game's community. [/quote] I'm afraid that the sad truth here. The more developers share with the community, the more the community feels entitled and expects their opinion to matter. In our case, things got totally disproportionate. <

173 Replies 577,784 Views

[quote who="Istari" reply="17" id="2760315"]He's just talking about making the magic in the game more back and forth and less direct damagey.[/quote] Sounds good. I understand references to Avatar and a Song of Fire and Ice makes these dev journals a little more exciting, but most of the time I think they're little more than distractions and even lead to misunderstandings like the one that happened in this thread. I would suggest to be more on point. More buff/debuff/de

28 Replies 125,334 Views

I'm sorry it had to come to this but I can't say it's a big surprise. Sure Elemental has some issues which mainly boil down to [i]featuritis[/i], but it shows that it's a work of love. I'm sure all staff did an awesome job and everybody on the forums and irc have been super nice. As a modding platform and software in general, Elemental is pretty solid and I'm sure Stardock and the modding community will come up with great additions and changes to the game. I'd like to expre

200 Replies 788,216 Views

Welcome back mister. While the game might still not be in top shape - although it really improved in a very short time - I've been mostly having a lot of fun with the XML resources as I'm trying to figure out what options are available to modders. Kudos for making the game so open and moddable. Despite the design shortcomings and engine bugs, I'm fairly sure you guys built a pretty solid platform. I hope the python API project didn't sink too deep in the priority list as I'm really looking fo

265 Replies 683,585 Views

[quote who="tevans6220" reply="8" id="2743998"]Point #7 is a little of a hot potato for me. I respect what he's saying but I feel the 1.0 version is the one that should be reviewed.[/quote] And that's exactly what Frogboy actually said.

333 Replies 1,064,701 Views

[quote who="Supreme Shogun" reply="5" id="2742275"]You cannot guarantee on a completely random map that a shard will show up. Or 2 of 1 kind, 13 of another, and 4 of a third, and zero fourth kind of shard.. Now lets cut to the chase, you'd be ok with it if you had picked the color/shard that 13 showed up and extremely sad/upset if it was the zero kind. [/quote] Good point. SD could make sure shards have an equal probability to show up in the random map generator. But

9 Replies 9,947 Views