[quote quoting="post"]March 30, 2010: In a "Activision Blizzard restructuring move", the above often quoted CFO (Chief Financial Officer) Thomas Tippl is, according to Massively and the L.A. Times put in charge as COO (Chief Operations Officer) of the "Blizzard business unit", with Mike Morhaime directly reporting to him, according to Joystiq Tippl basically gets paid more, the more revenue the company makes ... http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252 (May 3
KWAiRT
Remember this classic from Atari and C64 to name a few? I've always wanted a remake that was exactly like the original with multiplayer. Apparently my search is over however netcode does need some priority fixing. That said its 99% like the original but with a slight graphical update and online multi. Best part is it's free. With a lil netcode fixing this could be a GEM on XBOX Live Arcade for 800 points. Has a small active community even. www.plane
[quote] I would choose Steam over Live anyday. Live has some unofficial barely disclosed install limit attached to it amongst other things. [/quote] I did not realize PC Live had install limits. I purchased Dawn of War 2 Gold from STEAM and without it even telling me I was forced to install Windows Live. So I said to hell with it lets try it. Being an XBOX Live user since launch I figured I was overdue to try it. Surprisingly aside from not being able to use party
[quote who="Pantasd" reply="80" id="2672499"] Knights of Honor: Probably one of the most underated RTS games ever made. Shipped at around same time as Rome Total War. Excellent 2D graphics for it's time. $6.75 Well worth it IMO. It shows you how realtime can be done in a turn based world when done right. Beautiful lil campaign map with day and night cycle peasants etc. Almost has a city builder feel to it the game has so much personality. Also great voice overs heh. <br /
Amazing technology really. I would have never thought this was even possible giving the size of todays current games and the hardware required to run them. I don't understand how they do the rendering server side then stream the data back at any decent rate. It just seems impossible in my brain for it to work as well as I would want it to. Hell if all I had to do was pay a monthly fee and have a dumb terminal to run games I would be interested. I just don't see the quality being equal or bett
I realize the Witcher 2 turned some heads at E3 but I was fairly dissapointed with the original even once it had it's makeover. Gameplay is meh, graphics are meh, and performance is meh. The only thing I liked about The Witcher is it had a distinct european feel to it. So aside from it being a bit different I really wasn't impressed. Why they chose the Aurora engine I will never know. Wouldn't have been my first choice. I want to buy Dawn of Discovery. It's a UBISHIT game that is on S
I picked up: Borderlands DLC1 DLC2 DLC3 Plugged in my XBOX360 wired controller (didn't have to configure a thing) and presto I have better than XBOX quality without sacraficing anything or paying a monthly fee. Voice over headset, forcefeedback, smooth controls with no drift=priceless. $20US Knights of Honor: Probably one of the most underated RTS games ever made. Shipped at around same time as Rome Total War. Excelle
It would really take me a while to nail down this list however I will say this: Red Dead Redemption will take Game of the Year and probably qualifies in this top 10 list somewhere. Best work Rockstar has done yet IMO. I will agree with your choice of WoW as #1 even though I'm retired and haven't played regularily since the first expansion. Still Blizzard doesn't do everything right and if you can beleive it there is actually room for improvement heh. &nb
NO Gameplay is the most important element to any game. If the graphics can compliment the gameplay without hindering it then great but anyone can make a good looking game. It's making a good looking game run and play well that is the tricky part. Performance is the second aspect that is most important to me. Again if the game does not run well the gameplay will suffer. PC optmization has improved largely in thanks to the consoles but I still see quite a bit of unoptimized code on
I missed the damn Voodoo Extreme CDKEY giveaway for beta even though it's the only site I have hit for news for the last 10 years... Anyways is there any other way to get into beta without a pre-order? STEAM just sucked up all my money in the summer sale but I must admit this game looks interesting and if I can get into beta I would love to help make this game better on release. This entire system is built for beta testing and completely up to date with the latest drivers etc. Wi
[quote who="Raven X" reply="11" id="2671715"] Quoting LightStar, reply 3 YES! YES! YES! YES! YES! YES! YES! YES! About time! Gees, LightStar...LoL. Do you think you could possibly be any Happier about this? The only reason I don't like this is because we have seen far too many times through-out history that this will ultimately only leed to things being worse for ALL of us, whether
I doubt Canada will shy away from this for much longer. Eventually Canadian business will also be effected and that will spark a response from the Government. Especially with the economy the way it is and the HST etc. Prices are going up here and that means sales go down except in the US. Long term effect will surely show up and someone will get on the band wagon to try and regulate it. I'm not worried myself. I don't use peer to peer sharing and when given the option on a torrent I d
Moo 1 and 2 were amazing for their time. Moo3 was a pile of malarganite and never was really finished. Modders have done what they can without getting into hard coded limitations and even then the game was pushed to the max in order to fix it. Tragedy really. Still managed to have some massive epic lan battles in MOO3. Usually resulted in a crash but hey we played the hell out of it anyways. LOL my head on the desk at 4am in the morning moaning TURN dammit. If there eve
Good on ya Frogboy keep at it because random maps are ftw. Static maps get boring and there is no adaptation to the evironment. Strategies become fixed and regular. I like the challenge of working with the terrain in games like this and the dynamic results. Curious why not go with hexagons for the map layouts? Anyone at Stardock working on spherical worlds? :)
Hey at least you can shut Impulse down and is not required to run in the background or so I hear. Ever since the Impulse launch I haven't touched Stardock. I used to LOVE Stardock central. It was my favorite lil app back in the day. I remember when I first loaded it I was in awe lol. Now its all this graphical junk that does nothing but slow my PC down and burn through memory like a fat kid eating a choculate cake. I should probably get Impulse installed and ready for this game.
[quote who="BlackRainZ" reply="3" id="2671462"]Sorry but your ideas are not good. You control your children as if they were a hero character or your sovereign. Having uncontrollable children would be retarded because I can guarantee they will all most likely die from stupidity. And why did you bring lesbianism into it? That is by far the most retarded aspect of your idea. [/quote] You've obviously never played a Total War game :) *wink*
The server client interface to a dedicated server network definantly helps but it's not perfect. The host's only advantage would be how fast his connection is to the server. However if the server is local and still uses a server client interface his ping is 0. If he connects to Stardock to create a game on a network then his advantage is only as good as his/her ping but there is still room for error. Its ok using simutaneous in a co-op environment because usually your not competing with other
You know your getting old when touch screen is becoming the norm and you still don't let anyone touch your display devices lol. Touch my screen and die foo. Seriously tho that sounds awsome. Chilling on the couch playing Elemental on an ipad with wireless multiplayer and all. I'm gonna get even fatter as I get older lol. Just the sounds of laying back with this lightweight screen I can manipulate sounds cool. Why don't they put some more ram in that POS :) Hell my XBOX has more memory
[quote who="Annatar11" reply="6" id="2671628"] Do turns run simutaneously or in order? Turns are simultaneous, but I really don't see how lag factors in it. It doesn't matter if you move 1 second after the other guy if it's in the same turn. One the first player hits End Turn, a timer starts and the turn ends either when everyone clicks end turn, or the timer runs out. [/quote] Because depending on latency it will determine who moved there fir
Thanks fellas. Server based multiplayer hrmm that is interesting for a game like this. Do turns run simutaneously or in order? In Civ it really sucks when the guy with the better ping/viewpoint gets to move first or in MULE when the guy with the better ping gets the land or auction bid heh. I guess with the higher number of players the server client model is required. I just hope turns aren't done at the same time and if they are an option to toggle this would be great. I know nobody uses it
[quote who="Quellar_999" reply="3" id="2650480"]this has to do with the timing of the auto-movement. in star dock games, units moving automatically, because you gave them a path that takes more than one turn, will move AFTER you click end turn. the reason is, that the developers think that you should have an opportunity to change the movement in THIS turn, and not in the turn before. this may sound logical but if you play civ often, where it is a movement IN the turn
Look at Empire Total War. If it wasn't for modders that game would have sucked the big one. The fact that the comminuty had to finish the game and AI is laughable and that is without mod tools. Then they lied about multiplayer campaign and used Empire as a beta platform to develop some half ass multiplayer that is now present in Napoleon albeit still broken because CA doesn't listen to its customers. In some ways modding is awsome as long as its done well and with balance. Most modder
I'm just wondering if this game will also be available on other etailers like STEAM? I've had a Stardock account since Galciv but ever since the move to Impulse I haven't installed, patched, or done anything in general with Stardock. Also will there be 3rd party DRM on any of the digital formats including Impulse? It also says Multiplayer in the NFO for the game but being a Stardock game will it actually work ONLINE in multiplayer? Does multiplayer work in the beta or is it just being pa