A lot of my cities seem to be be near the coast..it varies from game to game, of course. I keep looking at all this unproductive tile space that extends into the sea giving me nothing. How about some sea tile improvements? following some sort of appropriate research. I mean, there could be a sea tile for food or magical godzillas or some kind of sea horse or mer creature. Or some sort of magical perk. I just seems to me that it would be great if some of those w
dunwich44
Dunno what this is. Note the boiling column of energy? next to the city. Its been there for a number of turns.
Build 0.950.058 Here is what Ive got to date: Units that do not move between turns although they have designated paths set 1. I have an invisible Asok castle that produces units 2. I have a minus gilder number that went from -220 to -millions between turns 3. I have killed a lot of wolves for which the battle report says I have pelts which do no show when I try to sell them 4. I have seen monsters stacked under bandit units <
Here is what Ive got to date: Units that do not move between turns although they have designated paths set 1. I have an invisible Asok castle that produces units 2. I have a minus gilder number that went from -220 to -millions between turns 3. I have killed a lot of wolves for which the battle report says I have pelts which do no show when I try to sell them 4. I have seen monsters stacked under bandit units 5. I have seen the city border lines
I play on the Large Map. I like to have time to build and research. Also, gives me more to explore.
I have been playing PC games for a long time. If I am not taken with a game with 30 minutes I usually do not play that game again. That said....I am hooked. Beta 4 looks great, sounds great, and have that really illusive quality that has kept me playing Civ since it's first iteration. A very big well done to Team Stardock. The game is in a very impressive state. I am excited to see what comes during the march to Gold. So, first issue... all un