I like the idea of tactical battles, but I think there's a lot of untapped potential there. There are 2 things I'd like to see: 1. I really wish I could move units through spaces that are occupied by allied units. Basically the rule would be that you can move through a space occupied by an allied unit, but you can not end your movement in a square occupied by an allied unit. This is similar to the way tactical movement works in pen and paper RPGs like D&D.&
Cyanide300
[quote quoting="post"] Street Dates Elemental marks 2 of 2 in terms of broken street dates and it really biting us in the rear end. There’s a reason why most games today require you to install and get the instant update and are locked out until release day. It’s something we’re going to have to really think about in the future. With Demigod, one could have said it was a fluke. But with Elemental, it’s a pattern. [/quote] The problems t
Devil's advocate here... The problem people have isn't that Stardock and Mr. Wardell don't "get it". Everyone who follows PC gaming knows that Stardock gets it. The problem is that Elemental is not in what most people would consider a release state. Not for a game that costs $50, and certainly not from a developer which has publicly stated that gamers have a right to demand games be released in a finished state. If this is what the guys at Stardo