Can we avoid these silly topics? Subjectivity is just a clash of opinions, and no amount of agreement or disagreement can make either position right. In the end it all comes down to taste, nothing more. TBS is little more than Risk with 1,000 variables you must track, yet no pressure nor micromanagement. Maybe that's why I struggle to like the TBS, because it's more like work. A lack of pressure makes TBS very bland to me, as I see the Drengin ba
The Wicked Flea
[quote who="Tamren" reply="2" id="1971591"]Honestly I actually prefer Steam over Impulse, if only because Steam is more convenient and Impulse is still pretty new to me.[/quote] I understand the feeling, but Steam is less convenient in one area: it must run for you to play your game(s). This is a constant irritation for myself and a friend, and it's why I don't buy Valve products, good as they are. It's like the cd-in-drive check, only it forces you to run it to launch the
[quote who="GW Swicord" reply="8" id="1968597"][quote who="The Wicked Flea" reply="7"] Their point isn't to hide the code from the public, but their competitors. Stardock AI's are some of the most advanced, human-like players that I've ever seen. Why give corporate competitors a potential leg up on it? (Not that I'd be against writing DLL style AI brains. Anything like that is a good idea, I'm just playing something of a devil's-advocate here.) [/quot
[quote who="Ellestar" reply="6" id="1968060"]What's the point to hide the source code from public?[/quote]Their point isn't to hide the code from the public, but their competitors. Stardock AI's are some of the most advanced, human-like players that I've ever seen. Why give corporate competitors a potential leg up on it? (Not that I'd be against writing DLL style AI brains. Anything like that is a good idea, I'm just playing something of a devil's-advocate here.)
Brad, I love the aim of the AI for Elemental... and that alone might get me to buy it. However, as a gamer I tire of both losing and winning. The entertainment is in the challenge and in emergent gameplay. So, while you have the ability to write an insanely powerful AI that knows my every strategy and its counter, what will you be doing to ensure the gameplay is a challenge and not an overwhelming defeat every time? I'm no masochistic player, and all I really
[quote who="Ron Lugge" reply="3" id="1929002"]I want teh beta... now now now now now![/quote]Hah, you mean you want the pre-alpha, as always, Ron! [e digicons]:P[/e] I have to admit that I have little interest in fantasy TBS/RTS, but this does manage to look interesting. I'll be watching it to say the least. Looks like a definite Spore killer. Down with EA and the Digital Revocation (of Rights) Movement! Is it just me, or does t