Stardock, take a look at the Bugfix Mod . Might want to implement some of the code and fixes. I can't wait for the patch for the performance fixes. My game drops performance around turn 130 and starts crashing around 150. I need this patch :(
James009D
I usually get paid to re-negotiate those treaties :)
Have you tried disabling "Use Localized Data"?
[quote who="OMG_Jongalt26" reply="1" id="2750764"]Did you look under My Replies ? j[/quote] I agree with this guy. "My Posts" actually means "My Threads That I've Started", you probably need to look for "My Replies" which are "My Forum Posts, Not Threads".
Here is what I just told someone else who asked a simular question: Modding isn't a perfect science, it's like research and development which requires testing and feedback. Thus, we need people to play the mods and see what is good and what isn't... Obviously, there is a lack of gameplay feedback despite the rather large number of downloads (I can see you!) so I don't know precis
[quote who="Smith Of Dreams" reply="5" id="2750618"]@Botjer: That's the beauty of mods, you can use them or not, your choice.[/quote] Precisely :) [quote who="John_Hughes" reply="6" id="2750670"] But without knowing the side-effects, how would a potential user, be able to make an informed decision about using it or not? Best case is a Readme.txt file inclusion which states any draw backs that/might exist.[/quote] You do know the "side effects". If you p
Nice find, I'm gonna have to try this. [quote who="Shrap123" reply="17" id="2750884"]What is 'Use Localised Data'?[/quote] Look up at the top of the thread. Someone explains it.
Hey, have you seen this code in the CoreGameDefs.XML? 0.10 I don't think it works but I wonder if there is a way to activate it's functioning or something.
[quote who="Strategist" reply="24" id="2750215"]I'd installing you armor and weapon tech mod, but it didn't work, how come? was it because I was using a custom map?[/quote] Nope, it doesn't work unless you write over the default gamecode by regenerating the data.zip file (which isn't recommended). I'm leaving it here until they release a patch and then hoping that it'll override the default gamedata and work properly. I wish there was a way I could implement it right now but u
[quote who="Heavenfall" reply="1" id="2750296"]I don't believe there's a way to alter that, beyond adding sovereign abilities.[/quote] Ohhh, your on to something here. Gotta look at that code :) Edit : Was testing adding that ability in as a sovereign trait, didn't work :(
[quote who="Gravedancer" reply="37" id="2750134"] Quoting alborrelli, reply 30 Sorry for the newbness, but I want to use your mod, especially the abilities mod, but I have no idea what " You must use the "/createxmlbinary" EXE command for it to function properly." means. If I'm reading the OP correctly, it now says do not use the command, correct? I know I can bookmark threads but I wish there was a way to mark a thread as a favorite so it wa
' There are those who believe in our republic and there are those who make it work. ' - An aspiring Administrator. ' Bringing security and prosperity to the lands for tomorrow, today. ' - The King's campaign slogan. ' I find a truth in the world and build upon it. ' - A national leader. ' I stand at front of the gate ready to stop those who do us harm. ' - The City Militia. ' I'm
I actually suspect corporate espionage , cloak and dagger , and subterfuge is in the works. Someone has it out to get Stardock!
I've already tried doing this with my " Mega Modpack ". One of the mods separates the armor and weapon techs. It's an easy and simple fix BUT it doesn't override the CORE XML data which makes it require all the weapons. This won't be possible until we can properly regenerate the data.zip (without problems) or override the default game settings. You could fix this (I've successfully gotten mine to work) but you have to reload the data
Can't do any sort of leveling of the "skill" right now, believe me. I've tried to make it so the Merchant's gildar bonus, for example, was based on either his level, charisma, wisdom, and intelligence. Tried probably 100 things before one of the Stardockians told me that this hasn't been implemented into the engine yet for skills and is only implemented for magic and combat attacks (very temporary things). However, they said they'll have this implemented sometime in the future. Maybe
I honestly can say that I enjoy the technology tree. I have some minor problems with it, like everyone. I don't like how all the armor is linked to the weapons, that should be separate so you can focus on either offense or defense (like GalCiv2). I also think that Adventure and Diplomacy technologies need to be buffed. Hell, the damn Adventure technology is downright dangerous to research because it increases monster spawn rating significantly and just isn't worth the risks, at least n
I really do think Stardock missed an opportunity with Elemental and are going to suffer. They should have delayed the release a month and spent that month in with all the beta people doing balancing and playthroughs. They ESPECIALLY needed this to fix the darn memory leaks and performance issues, that's down right inexcusable to me.
I have no idea. I'd start with trying to copy the default "Marry" ability and apply it to children and NPC champions... somehow. Good luck, you'll certainly need it!
lol, you'll probably spot a lot of typo errors. Don't even begin reading the background text that's generated for the histories. That'll hopefully be cleaned up and smoothed out over time. Right now 92.7% of time now is spent just getting things to work properly. Regardless, that's fixed for the next release now ;)
I decided to go through and add 4-10 HP for each history to make heroes more worthwhile, I suppose that doesn't solve the scaling issue. Also, I believe that constitution could be reworked to add more then three per level by modifying the CoreUnitStats.XML. Maybe I'll try that now! Also, that should only effect champions, not NPCs... hopefully.
Nice gun... err, cannon, lol. Anyways, I'd LOVE to see Elemental turned into a modern combat simulator or something like Civilization (which I believe would be possible). This is the foot in the door, so to speak. Can't wait to see it in action, BOOM!
I've mailed the devs about this regarding applying the command to traits and abilities and apparently the game doesn't support this function yet but adding this function is something on their "To-Do" list. Right now can only be applied to items and spells, temporary values. Believe me, I've tried almost everything to get them to work for attributes.
Yes, his selection is random. However, there must be a process or code somewhere that defines that selection somewhere.
Good mod but is there any way to implement "Tactical Essence" instead of normal essence?
Does A_ManaRegeneration actually function? I thought it didn't work.