deducter

deducter

Joined Member # 1752675
0 Posts 2 Replies 81 Reputation

I'm playing on this build and I noticed a bug. Whenever the game saves the per turn resources such as glidar, crystals, metal, mana etc. are added to the total resource pool in that game. So in other words, if I have 200 + 10glidar/turn, and I save the game, then reload it, I will have 210 after I load it. This seems to stack, so if you keep saving the game, you can repeat this infinitely to give yourself infinite resources.

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Hi, I've been playing this mod and have enjoyed it quite a bit. One thing I was wondering is if it is possible to mod the game such that champion abilities like Path of the Cleric only reduce the mana cost of healing/buff spells but not damage spells, while Arcanist Affinity reduce the mana cost of damaging spells. I've been looking at the CoreSpells.xml file and I can't figure out how works. Are the StrVal hardcoded? It would be awesome if the spell

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