Campaigner

Campaigner

Joined Member # 1732759
25 Posts 1,167 Replies 27,156 Reputation

He plays two lvls from Super Mario that I've never seen before. They're extremely hard and he's cursing all the time. It's really funny but loses a bit of steam towards the end when he dies at the same place all the time. This clip talks to the gloater in us [e digicons]:grin:[/e] WARNING!! EXCESSIVE CURSING!! <param name="movie" value="

5 Replies 20,691 Views

I've tried Baldurs Gate II but the battles went in 200km/h so couldn't control anything. KoTOR though was normalpaced. Seems I'll get Dragon Age.

46 Replies 91,444 Views

It's great to hear that you got all the time in the world so the game will get all the time it needs. It's only Stardock and Blizzard that have stated that they can take as long as they wish. I think Valve too have said that they will take as long as needed so that's 3 gamecompanies. Always something. My post that got deleted in this thread wasn't aimed at you in particular. It was honest with no sugarcoating though so I understand if people found it offensive.

48 Replies 105,881 Views

[quote who="Climber" reply="21" id="2450283"] Large city should has its own adv & disadv. against smaller settlements. IMHO, a smaller settlement CANNOT grow into a large city no matter how much time or $ you throw into it improving infrastructure WHEN its location is not meant to support a large population. Let me use an example to illustrate what I meant here. Assume you need "Advanced Market" being built first be4 your city evolve to a hig

31 Replies 17,260 Views

[quote who="RisingLegend" reply="13" id="2442921"] Oh, i would def prefer for cities to be farther apart, the city sprawl in civ always did annoy me.. and in that regard i think our right it would be more like an rpg. What i guess i should have said is that im concerned about a nations borders being separated by cities of other nations because you were out exploring on the other side of the continent... For example: ----= blank land/tiles A

31 Replies 17,260 Views

And it got DUKE NUKEM as a driver! [e digicons]:D[/e] When he won a race he went: "Hail to the king!" Never get tired of his quotes. Unfortunetly there's no multiplayer.

6 Replies 20,672 Views

So many expert and powerusers [e digicons]8(|[/e] Seems people think highly of themselves...- I'm not surprised by the quota of SP vs MP users on Demigod. Even UT3 which only got bots for SP, 50% of buyers never registered so they could play on the official online servers.

23 Replies 40,631 Views

[quote who="Darkodinplus" reply="30" id="2447459"]I love the Starcraft II battle reports and such updates would be more than welcome for Elemental. [/quote] Seconded [e digicons]:grin:[/e]

33 Replies 4,997 Views

[quote who="Scoutdog" reply="34" id="2447505"] Of course. What makes you think otherwise?[/quote] Scoutdog - That's refreshing. Of course, the auto-teleport-out system is a bit unralistic even for a fantasy game, but we'll pick this up at a later date. Nice to see that something more inventive is in the works! Denryu - I'm with Scoutdog, I really do not like the "declare war get teleported out of their territory and they g

56 Replies 148,891 Views

Read the first half and the last part about deaththreats [e digicons]^_^[/e] Scoutdog and Denryu , Gameplay is king and takes precedence over everything else. Don't you agree with that statement ?

56 Replies 148,891 Views

[quote who="Shirley" reply="10" id="2441978"]I saw that chicken thing and I literally LOL'd.[/quote] Me too [e digicons]:grin:[/e] I could just imagine the guy going: "AAAAAHH IT'S AAAAFTER MEEEE!!!". It's things like that that give the game a soul. Just like the light from the taverndoor in the HoMM II opening gamescreen.

42 Replies 75,355 Views

[quote who="SnallTrippin" reply="27" id="2439603"]Attacker should lose if both are even as that would make more sense logically and gameplay wise imo. [/quote] From a gameplay perspective that's absurd! Logic and realism is irrelevent if gameplay is sacrificed. Can't believe that some people are willing to sacrifice gameplay over realism....

29 Replies 71,022 Views

Sounds fantastic! A great compromise between getting what you want and having that slight uncertainty. I can already imagine the headache of deciding between steelweapons or that red tech of doomstones for catapults [e digicons]X|[/e] I'm skeptic about the grey free tech though. Don't forget that you'll most likely research 1 lvl of every category (civ, dip, war, adv and magic) because of the accelerating costs unless there's a crucial tech that you need im

196 Replies 324,563 Views

Pic 1: Master of Magic Pic 4: X-Com Pic 6: Master of Orion Played Master of Magic for 30min until it crashed. X-Com I've seen pics of in this boards. Never played. Master of Orion II I've seen played in this association I went to 10 years ago but never played it myself. Age of Wonders not good enough for ya?? [e digicons] I agree that the battles in AoW II was a bit slow though....

63 Replies 120,999 Views

[quote who="Raven X" reply="7" id="2420998"]I downloaded the Heaven Benchmark. I can run DX11 and it is SWEET!!! I'm averaging Frame Rates in the 60's and 70's unless I look at the sky at which point it hits the high 90's. You can even move around the world and look at stuff in the benchmark. Most other benchmarks I've seen and tried don't give you control like that. Normally it's just a walkthrough where your view is restricted to following the pre-set camera path. Very nice indeed.[/quote]<

10 Replies 28,244 Views

I've never played any Total War game so I don't know how it would work but I guess I have to scour Youtube to find out. Do the team believe in that resourcesystem..? Cause it sounds too simplified. What is wrong with global storage like Age of Wonders and Master of Magic uses? I haven't heard a good argument against global storeage [e digicons] You click on the city and mine which you want the caravan to mov

120 Replies 205,345 Views

Continous turns to me means simultaneous turns like in Age of Wonders: Shadow Magic. That's fantastic for those who haven't met but once you meet it should become turnbased.

22 Replies 21,339 Views

I was one of those who voted for #1 but that was partly because it was the hardcore way which is the "cool" thing around here. I fell for the grouppressure a bit....another part of it was that the more hardcore the system, the less consolised. (I realise now that I was wrong.) Pigeon : I guess your opinion means that you don't play much games with global resource storage then..? Global resourcestorage is a tried and tested way. The

53 Replies 178,678 Views

Ok....do you you three (Myles, cleflar and Raven X) like Civ, Cities XL and that type of games which are a bit like economy simulators?

53 Replies 178,678 Views

[quote who="joasoze" reply="33" id="2393038"]Putting points into Evade is a big NO NO. The reason is simple. You only need Evade if something has gone horribly wrong. Its a skill that could save your Sovereign, but if you are losing battles you are probably losing the game aswell. It would ALWAYS be better to spend points on a skill that will help you win battles, than a skill that will lighten the loss of a battle. [/quote] The voice, of reason - Tau Etherea

238 Replies 563,594 Views

We got the possible Elemental way where warehouses will store resources like wheat and iron. Don't know how they intend to do with mana though. (I don't know of any games which handles resources this way) Then there is the Age of Wonders way which is how the popular RTS games like StarCraft, WarCraft and Dawn of War do it. You get the resources but they are not stored anywhere. At first I wanted maximum control'n'

53 Replies 178,678 Views

I'm the first to say it but I don't really care about modding. I'm competitionminded and will play to win. As long as the TC (Tactical Combat) battlefields are big enough to allow for effective kiting and have initiative (Heroes V) as a stat, I'm contempt. Formations though like in Age of Empires make things WAY too simple. Getting your infantry to surround your casters is something you have to use your turns to achieve. It's not something that should happ

208 Replies 742,689 Views